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Mittwoch, 22. Mai 2013
Operation Arrowhead - Editing » Civilian Assassins von wolfenswan (20.03.13)
Operation Arrowhead - Editing

Civilian Assassins von wolfenswan (20.03.13)
21.03.2013 - 20:15 von Miller




Civilian Assassins von wolfenswan (20.03.13)
wolfenswan veröffentlichte sein Civilian Assassins Script. Das Skript bewirkt, dass der Spieler oder die KI erst noch herrausfinden muss, ob ein Zivilist harmlos oder gefährlich ist.

Zitat
Urban combat against regular forces is fun, but what's even more fun is the tension of not knowing if those angry looking civilians are harmless or carrying heat.

This script allows you to turn either specific civilians, all civilians in the mission and/or all civilians spawned by the ALICE module into hidden sleepers (with either a fixed or random chance of triggering).

They will wait until either a set amount of units of a specific site OR a specific unit (a VIP for example) are in their trigger-area and will then engage the target after a short while.

There is no way of telling if a civilian is dangerous or not from a distance as they are considered "civilian" in in-game terms until the moment they pull a gun (where the script adds them to a group of the opposing faction).

Features:
- Turns a select number or a randomized amount of all civilians into potential assassins, attacking either a side or a specific target
- ALICE compatible



Download:
Civilian Assassins ( 1 MB )

Benötigt:
Operation Arrowhead



Quelle: Armaholic.com
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Operation Arrowhead - Editing » Airfield Support Script von Ozzyt109 - Update v2.1
Operation Arrowhead - Editing

Airfield Support Script von Ozzyt109 - Update v2.1
18.03.2013 - 19:30 von Miller




Airfield Support Script von Ozzyt109 - Update v2.1

***** Update *****
Ozzyt109 veröffentlichte ein Update für sein Airfield Support Script in den Bi-Foren. Das Script-Pack enthält mehrere Arten der Luftunterstützung in zwei Beispiel-Missionen: Hubschrauber-Transport, CAS, Medevac, Nachschub, Munitions und Fahrzeugabwurf per Fallschirm usw.

Zitat
Version 2.1
New Features.
- los based recce (got all of them working in a seperate test, just need to implement)
- A10 strafe (works with any stock jet and most addons)
- reworked medevac (more real based of extracting rather than fixing insitu)
US army, Takistan Army versions. (hopefully)

I plan on releasing this weekend I know I have said that a few times now but I had recently lost faith inthe game after a load of dead ends. however Arma 3 is awesome and I want to start implementing where possible. As such after this weekend I am going to start trying merging and will only release minor hotfixes to the Arma 2 version.

With this change of track I hope to correct issues faster than I have currently and thank you all for the support provided.







Download:
Airfield Support Script v2.1 ( 4.7 MB )

Benötigt:
Operation Arrowhead




Quelle: Bi-Foren
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Operation Arrowhead - Editing » Light weight status HUD von Iceman77 (v1.0 Fix 3)
Operation Arrowhead - Editing

Light weight status HUD von Iceman77 (v1.0 Fix 3)
12.02.2013 - 20:00 von Miller




Light weight status HUD von Iceman77 (v1.0 Fix 3)
Iceman77 veröffentlichte sein Light weight status HUD Script in den Bi-Foren. Das Skript zeigt am rechten unteren Bildschirm ein HUD mit einigen Infos (Gesundheitsanzeige, Himmelsrichtung und FPS) an.

Zitat
Here's a light weight status HUD I made for the lower right corner of the screen.

- FIX #1: Direction indicator works with vehicles now too.
- FIX #2: Camera Zoom now works with vehicles. Included installation readme. Took out un-needed bits of code and cleaned up the scripts in general. For people who may want to learn from this.
- FIX #3: Users now have the ability to toggle the status HUD on/off with Page Down.



Download:
Light weight status HUD v1.0 Fix 3 ( 1 MB )

Benötigt:
Operation Arrowhead




Quelle: Bi-Foren
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Operation Arrowhead - Editing » ACE Weapon Suppressors Script von Kempco - Update v1.6
Operation Arrowhead - Editing

ACE Weapon Suppressors Script von Kempco - Update v1.6
05.02.2013 - 18:00 von Miller




ACE Weapon Suppressors Script von Kempco - Update v1.6

***** Update *****
Kempco veröffentlichte ein Update für sein ACE Weapon Suppressors Script in den Bi-Foren. Mit diesem Skript kann der Spieler (oder die Spieler) über ein Menü die primäre Waffe mit einem Schalldämpfer auszurüsten. Das Download-Archiv enthält eine Script und Mod-Version.

Zitat
This script allows the players to equip a suppressor to a weapon provided that weapon has a suppressible version and it is the primary weapon. H. Access to this option is provided via the ACE self-interaction menu.

Weapons Included:
• All Arma 2 and Arma OA primary weapons
• All ACE 2 and ACEX primary weapons
• RH HK416 Pack (by Robert Hammer)
• RH M14 Pack (by Robert Hammer)
• RH MGS Pack (by Robert Hammer)
• RH MK18 pack (by Robert Hammer)
• M4/M16 Rearmed (by Robert Hammer)
• Design mastery M4s (by Hogthar & Mlacix)
• FHQ Remington Weapon Pack v1.1 (by Alwarren)
• L119A1 Pack v2.01 (by Lennard)
• UFK Weapons Pack v1.1 (by the UK Forces Team)
• RH Pistol pack Remake (by Robbert Hammer)
• RH SMG pack (by Robbert Hammer)

Changelog:
v1.6
- Added: ACR DLC Weapons (NOT Added to Weapons Crate. cgfPatch reference needed).
- Fixed: (ACE version) "ACE_AKMS" and "ACE_AKMS_SD".
- Fixed: (ACE version) Option would be available while player was in a vehicle.

v1.5
- Changed: (Addon version only) CBA is required
- Changed: (Addon version only) Module disables the use of suppressors instead of enabling them.
- Added: Script will terminate if it detects player has addon version running.
- Added: Bis weapons in ammo crate are added according to DLCs detected.

v1.4
- New: No Addons required!
- New: Pistols are now supported
- New: Sound effects (Idea courtesy of st-alpha)
- New: Script version now requires sound config be defined in Description.
- New: Demo mission included for both the addon and script versions.
- New: Addon version now requires a (JTK) Suppressors Module be placed on the map.
- New: JTK SF Weapons Crate/Script: Includes unsuppressed versions of all suppressible weapons according to your addons.
- Added: RH Pistol pack Remake (by Robbert Hammer)
- Added: RH SMG pack (by Robbert Hammer)
- Added: "ace_akms_sd","ace_ak74m_sd","ace_ak74m_sd_kobra_f ","ace_aks74_un"



Quelle: Bi-Foren
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Operation Arrowhead - Editing » Shiny HALO Script von alleycat (v1.0)
Operation Arrowhead - Editing

Shiny HALO Script von alleycat (v1.0)
29.01.2013 - 16:42 von Miller




Shiny HALO Script von alleycat (v1.0)
alleycat veröffentlichte sein Shiny HALO Script in den Bi-Foren. Das Download-Archiv enthält ein einfach zu bedienendes Halo Script mit Beispielmission. Der eingebaute Höhenmesser warnt, wenn die Höhe zu niedrig ist.

Zitat
Shiny HALO script
- Easy to use
- comes with shiny altimeter that shows a colored warning if the altitude is too low
- Works in SP, MP



Download:
Shiny HALO Script von alleycat (v1.0) ( 1 MB )

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Operation Arrowhead - Editing » Secondary Ops Dialog for SP Script von Iceman77 (v2.0)
Operation Arrowhead - Editing

Secondary Ops Dialog for SP Script von Iceman77 (v2.0)
16.01.2013 - 22:00 von Miller




Secondary Ops Dialog for SP Script von Iceman77 (v2.0)
Iceman77 veröffentlichte sein Secondary Ops Dialog for SP Script in den Bi-Foren. Durch das Skript kann Spieler per Dialog-Box Aufgaben akzeptieren oder ablehnen.

Zitat
I've completed my first ever dialog. SecOps is a side objectives dialog I decided to do for a SP campaign. The player can choose to accept or decline an objective. It's fully customizable. Add your own picture,script, objective title & objective overview/description. Easily, edit for adding additional objectives.You can see how to call the dialog in the example mission. I recommend previewing the example mission, and then go into the dialogs\GUIPopup.sqf for further details.

Changelog:
v2.0
- To prevent the dialog possibly getting a player killed, the game world halts/freezes when the SecOps dialog is opened.
- Using external .hpps now instead of description.ext.
- Shortened up the dialog overall.SecOps is now easier to customize. You can now pass the objective title, objective description and the objective picture to the dialog. Also, users can pass an action to the buttons (call a script).
- Multiple dialogs no longer have to be defined if one wants to use SecOps popup dialog for more than one objective.Only one .SQF file is needed to edit for custom use.



Download:
Secondary Ops Dialog for SP Script ( 1 MB )

Benötigt:
Operation Arrowhead




Quelle: Bi-Foren
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Operation Arrowhead - Editing » Working AI Mortars Script von Zonekiller (v1.0)
Operation Arrowhead - Editing

Working AI Mortars Script von Zonekiller (v1.0)
16.01.2013 - 20:00 von Miller




Working AI Mortars Script von Zonekiller (v1.0)
Zonekiller veröffentlichte sein Working AI Mortars Skript in den Bi-Foren. Das Skript enthält funktionierende KI Mortars.

Zitat
WORKING AI MORTARS - works with all mortars
Do you like the idea of Mortars but it sucked how they dont fire well they do now and all in real time
they can even hit a moving target as they zero onto it.

just copy the mortar folder to your mission and add this in the init of the mortar ---
_nil = this execVM "mortar\mortar.sqf"; ---

Have fun with this

Download:
Working AI Mortars Script ( 1 MB )

Benötigt:
Operation Arrowhead





Quelle: Bi-Foren
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Operation Arrowhead - Editing » HOG Mechanic Script von hogmason (v2.0)
Operation Arrowhead - Editing

HOG Mechanic Script von hogmason (v2.0)
29.11.2012 - 22:05 von Miller




HOG Mechanic Script von hogmason (v2.0)
hogmason veröffentlichte sein HOG Mechanic Script. Dieses Skript ermöglicht dem Spieler, unter gewissen Vorrausetzungen Fahrzeuge zu reparieren.

Zitat
This script gives the player the ability to repair vehicles if a few requirments are met.

Requirments:
1) player is an engineer
2) player has a laser designator
3) player has gone to the Mechanic shed and selected the get repair skill option.

Changelog:
v2.0
- Changed from player needing a laserdesignator to use repair and refuel to player needing a spare tyre to repair and a Fuel can to refuel.
- Fixed a variable issue
- Sepperated Repair and Refuel to 2 seperate events.

Download:
HOG Mechanic Script von hogmason v2.0 ( 1 MB )

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Operation Arrowhead - Editing » Realistic Paradrop von DAP - Update v2.10
Operation Arrowhead - Editing

Realistic Paradrop von DAP - Update v2.10
11.11.2012 - 18:00 von Miller




Realistic Paradrop von DAP - Update v2.10

***** Update *****
DAP veröffentlichte eine neue Version seines Fallschirmspringer Script Realistic Paradrop in den Bi-Foren. Dieses Skript soll den Fallschirmsprung für den Spieler (und KI) realistischer machen. Die neue Version funktioniert auch im MP.

Zitat
This script allows the player (and AI) to make a parachute jump, like it happens in real life.

SUPPORTED PLANES:
- C-130
- AN-72
- IL-76

UPDATE
REALISTIC PARADROP SCRIPT:

Version: 2.10

Changelog:
- Fixed: The player could be killed with a sharp turn of the airplane in multiplayer.
- Added: Additional scripts for switching between cargo and jump positions and manual ramp control for C-130 (Demo mission - Onboard.Utes).

Full instructions included in archive.



Download:
Realistic Paradrop v2.10 ( 1 MB )

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Operation Arrowhead - Editing » Übersichtsblatt Bundeswehrfahrzeugkennung von Marseille77 (v1.0)
Operation Arrowhead - Editing

Übersichtsblatt Bundeswehrfahrzeugkennung von Marseille77 (v1.0)
18.08.2012 - 20:08 von Miller




Übersichtsblatt Bundeswehrfahrzeugkennung von Marseille77 (v1.0)
Marseille77 veröffentlichte sein Übersichtsblatt Bundeswehrfahrzeugkennung in unseren Foren.

Zitat
Heute habe ich mal spontan ein Übersichtsblatt zum Thema Bundeswehrfahrzeugkennung hochgeladen für alle, die an diesen Fahrzeugen arbeiten und hochaufgelöste Vorlagen für ihre Fahrzeuge suchen.

Das Pack beeinhaltet ein PDF, PNG und SVG Variante. SVG kann z.B. mit dem freien Inkscape Editor geöffnet werden, der Vektorengrafiken bearbeitet.



Quelle: ArmA2Base Foren
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Operation Arrowhead - Editing » Simple Developer Console von Muzzleflash (v3)
Operation Arrowhead - Editing

Simple Developer Console von Muzzleflash (v3)
11.06.2012 - 19:06 von Miller




Simple Developer Console von Muzzleflash (v3)
Muzzleflash veröffentlichte seine Simple Developer Console in den Bi-Foren.

Zitat
Simple Developer Console by Muzzleflash

Yup it is another debug console. I got tired with the others. Too bloated or annoying in some way so I created my own with just the features I need. Maybe someone else can use it (maybe you?).

It supports saving and loading snippets (in game only though) and you can specify where to run the code.

Here's how it looks:



Download:
Simple Developer Console v3 ( 1 MB )

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Operation Arrowhead - Editing » Shotfinder Script von Tacticalgamer.com (v2.0)
Operation Arrowhead - Editing

Shotfinder Script von Tacticalgamer.com (v2.0)
18.04.2012 - 17:38 von Miller




Shotfinder Script von Tacticalgamer.com (v2.0)

Zephyrdark veröffentlichte sein Shotfinder Script Script in den Bi-Foren. Mit diesem Skript können Fahrzeuge mit einem Shot Detection System ausgestattet werden.

Zitat
Summary:
This script enables vehicles to be equipped with a Shot Detection System. The system is currently only able to detect RPG shots within 300m of the vehicle. The system will display a visual representation of the direction that the RPG was fired through the means of a clock-face and text stating the direction in clock-bearing.

The system is based after the Boomerang Shot Detection that is currently in service around the world today. The script does not represent the system as true to real life, but uses it as a basis to work from.
This script is ACE ready and will detect the various RPG projectiles included by the ACE Mod.

To Do:
* Add ability to detect rifle and other hand-held weapon shots
* Look into possible JIP issues
* Create Soldier mounted version with appropriate images and functionality
* Create non-vehicle based version for placement as a base defense system
* Make Boomerang model and turn into addon??

Credit:
Scripting by Blackpython (Base script) & Hawke (Dialog)
Audio by Unkl and Blackpython
Images by LowSpeedHighDrag



Download:
Shotfinder Script v2.0 ( 1 MB )

Benötigt:
Operation Arrowhead




Quelle: Assaultmissionstudio.de, Bi-Foren
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    OFP-Matze Infos einsehen
    BTWnanarag einmal Nangoo oder Leon wenn sie dort sind.Sie geben Dir bestimmt wichtige Links.Die sprechen aber nur englisch :-()
     
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