SH-60B "Seahawk" von YuraPetrov (v1.6 Beta) [Addons CO]
YuraPetrov veröffentlichte sein
SH-60B "Seahawk" Addon in den Bi-Foren. Das Addon enthält US Navy Seahawk Hubschrauber: SH-60B, SH-60F, HH-60H.
Features:
• faltbare Rotoren
• FLIR Kanzel
• Funktionierende Raketen und Torpedos
• MMA freundlich
Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
Benötigte Addons:
Mando Missile ArmA for ArmA 2
High-Detailed Interiors:
Author:
YuraPetrov
Version:
v1.6 Beta
Changelog:
1.6 Beta
- Added HH-60H Rescuehawk armed with Hellfires missiles;
- Added HH-60H (2xM240) armed with M240 machineguns;
- Removed FLIR and Hellfires from SH-60F Oceanhawk, because real one can't carry them;
- Added new sounds by LordJarhead in separate file yup_bhsounds.pbo;
- Fixed minor bugs in shadow lod;
v1.5 Beta
- Fixed sharping edges on rotor blades;
- Added SH-60F Oceanhawk with it's folded version.
v1.4 Beta
- Retextured M299 Hellfire rockets rack;
- Minor changes in actions;
- Fixed bug when player can't open cargo door from back seat;
- Fixed bug when player can't open copilot door from gunner seat;
- Fixed bug when player can start folding sequence before rotor blades are stopped rotation after engine off;
- Added restriction to open pilot and copilot doors at speeds exceeding 10 km/h;
- Added third light at bottom which lights in the area under the winch;
- Added some advisory/caution lights on instruments panel.
- Modified instruments panel texture and material;
- Airframe turned back by 3 degrees, so then stable hover blades are level to the ground;
- Added animation for resque hoist: to hide hoist call "
animate["HoistHide",1];", to unhide " animate["HoistHide",1];";
- Added transparency to chopper's icon.
v1.3 Beta
- Tweaked landing gears;
- Fixed texture bug in cockpit.
- Fixed bouncing effect, when landing on Nimitz or LHD;
- Moved higher the headlights, so player can see the way in front a bit better;
- Instruments more accurate.
v1.1 Beta
- Added version with folded rotors, please do not place it on the air :-)
- Changed thrusttime for penguins, now it sets to 24;
- Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist";
- Fixed small bug in one normal map texture;
- Added small test mission.
Installation:
Zu empfehlen ist die Mod-Ordner Methode. Siehe auch Installation von Addons
Readme:
Zitat
US Navy Seahawks
beta 1.6
by YuraPetrov
for Armed Assault II
January 2013
========================
CREDITS
========================
If you use bits of my scripts and config
please credit me at least. Thanks.
========================
THE ADDONS
========================
Original Addons by YuraPetrov
Located under
BLUEFOR -> US Navy -> Air -> SH-60B Seahawk
BLUEFOR -> US Navy -> Air -> SH-60B (AGM-119B Penguin)
BLUEFOR -> US Navy -> Air -> SH-60B (3 x MK-54 Torpedo)
BLUEFOR -> US Navy -> Air -> SH-60B Seahawk (folded rotors)
BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk
BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk (folded rotors)
BLUEFOR -> US Navy -> Air -> HH-60H Rescuehawk
BLUEFOR -> US Navy -> Air -> HH-60H (2 x M240)
Only to be used in ArmA2 + ArmA 2 Expansion Packs.
==================================
REQUIRES MANDO MISSILE ADDON
==================================
Features
- Folding rotors
- FLIR turret
- Working Missiles and Torpedoes
- MMA friendly
Signature Key Included
========================
INSTALL
========================
- Place the
sh60.pbo
mk54.pbo
yup_bhsounds.pbo
sh60.pbo.yurapetrov.bisign
mk54.pbo.yurapetrov.bisign
yup_bhsounds.pbo.yurapetrov.bisign
in an addons directory in the ArmAII directories
========================
CLASS NAMES
========================
Helicopters
SH-60B Seahawk : yup_sh60b
SH-60B (AGM-119B Penguin) : sh60b_penguin
SH-60B (3xMK-54 LHT) : yup_sh60b_3xMk54
SH-60B Seahawk (folded rotors) : yup_sh60b_folded
SH-60F Oceanhawk : yup_sh60f
SH-60F Oceanhawk (folded rotors) : yup_sh60f_folded
HH-60H Rescuehawk : yup_hh60h
HH-60H (2 x M240) : yup_hh60h_m240
Torpedo
MK-54 in water : yup_mk54_launched
MK-54 flying with parachute : yup_mk54
Ammo
yup_Mk54Ammo;
yup_SeahawkFueltankAmmo;
yup_EmptyAmmo;
yup_HellfirePodAmmo;
yup_PenguinPodAmmo;
yup_AGM119BAmmo;
Mags
yup_4Rnd_Hellfire_Seahawk;
yup_Seahawk_Laser;
yup_2Rnd_MK54Torpedo;
yup_3Rnd_MK54Torpedo;
yup_4Rnd_MK54Torpedo;
yup_1Rnd_AGM119BPenguin;
yup_2Rnd_AGM119BPenguin;
yup_AGM119BPenguinPod;
yup_AGM114HellfirePod;
yup_1Rnd_SeahawkFueltank;
yup_2Rnd_SeahawkFueltank;
yup_3Rnd_SeahawkFueltank;
yup_1Rnd_Empty;
yup_2Rnd_Empty;
yup_3Rnd_Empty;
Weapons
yup_Seahawk_HellfireLauncher;
yup_Seahawk_Laser;
yup_mk54TorpedoLauncher;
yup_AGM119BLauncher;
========================
CHANGE LOG
========================
beta 1.6:
- Added HH-60H Rescuehawk armed with Hellfires missiles;
- Added HH-60H (2xM240) armed with M240 machineguns;
- Removed FLIR and Hellfires from SH-60F Oceanhawk, because real one can't carry them;
- Added new sounds by LordJarhead in separate file yup_bhsounds.pbo;
- Fixed minor bugs in shadow lod;
beta 1.5:
- Fixed sharping edges on rotor blades;
- Added SH-60F Oceanhawk with it's folded version.
beta 1.4:
- Retextured M299 Hellfire rockets rack;
- Minor changes in actions;
- Fixed bug when player can't open cargo door from back seat;
- Fixed bug when player can't open copilot door from gunner seat;
- Fixed bug when player can start folding sequence before rotor blades are stopped rotation after engine off;
- Added restriction to open pilot and copilot doors at speeds exceeding 10 km/h;
- Added third light at bottom which lights in the area under the winch;
- Added some advisory/caution lights on instruments panel.
- Modified instruments panel texture and material;
- Airframe turned back by 3 degrees, so then stable hover blades are level to the ground;
- Added animation for resque hoist: to hide hoist call " animate["HoistHide",1];", to unhide " animate["HoistHide",1];";
- Added transparency to chopper's icon.
beta 1.3:
- Tweaked landing gears;
- Fixed texture bug in cockpit.
beta 1.2:
- Fixed bouncing effect, when landing on Nimitz or LHD;
- Moved higher the headlights, so player can see the way in front a bit better;
- Instruments more accurate.
beta 1.1:
- Added version with folded rotors, please do not place it on the air :-)
- Changed thrusttime for penguins, now it sets to 24;
- Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist";
- Fixed small bug in one normal map texture;
- Added small test mission.
========================
HOW TO USE TORPEDOES
========================
1 - Move to Sonobuoy mode (by default L.CTRL to cycle through modes)
2 - Drop one or several (by default L.Win)
3 - Move to Mk54 mode (by default L.CTRL to cycle through modes)
4 - Locate a potential target provided by your sonobuoys or other player's ones and lock on it (by default TAB)
5 - Drop a torpedo (by default L.Windows)
========================
N O T E S
========================
Please report bugs.
BUGS or UNFINISHED
------------------
- Torpedo spawned points not adjusted
- driver can start engine with folded rotors
The author can be contacted at the official forums at:
http://yurapetrov.com/
or yurapetrov@mail.ru
Permission must be sort to use any included material.
Not for commercial or miltary use with any product or for
porting to other games or product etc.
=================== Disclaimer: ========================
This is NOT an official Addon. Use it at your own risk.
========================================================
|
Quelle: Bi-Foren