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Faysh Khabur Province Iraq von =KCT=BlackMamba (v1.2) [Inseln CO]
07.12.2012 von Miller



Faysh Khabur Province Iraq von =KCT=BlackMamba (v1.2)



=KCT=BlackMamba veröffentlichte seine Landschaft Faysh Khabur Province Iraq in den Bi-Foren.

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
British Armed Forces
Private Military Company

Benötigte Addons:
Opx Buildings.pbo (Im Download enthalten)
Opx_Misc.pbo (Im Download enthalten)
Ibr_dtowns.pbo (Im Download enthalten)
Fallujah_Hou1_2.pbo (Im Download enthalten)




Zitat
DESCRIPTION :
Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters. The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey. dahuk has also a border gate with Syria known as the Faysh Khabur border gate. The main trading route from Iraq to Turkey runs through Dahuk, this could bring economic gain as cross-border trade increases. Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource, for these reasons people migrated from their villages to sub-district centres, living in public buildings or sharing houses with other families. In general, roads are in good condition except some far located villages that are hard to access, especially in winter.







Autor:
=KCT=BlackMamba

Version:
v1.2

Changelog:
v1.2
- Added: New sky textures.
- Added: Road signs.
- Added: Farms.
- Added: Villa.
- Changed: Complete sattalite and mask overhaul.
- Changed: Water color back to default.
- Changed: Airfields textures.
- Changed: Some (+- 200) compound layouts.
- Changed: Afkhan.
- Changed: Al walid.
- Changed: Reya gunde bihar.
- Changed: Shirk.
- Changed: Simele.
- Changed: Islands class name (BMFayshkhabur).
- Fixed: Hightmap, flatten a few ugly spots.
- Fixed: Hightmap, lowered mushorah airfield and rabiah.
- Fixed: Taxi off/in waypoints (MSO issue's).
- Fixed: Some buildings, floors where underground.
- Fixed: Wall, alignments.
- Fixed: Taiya Location (alice).
- Fixed: Light poles "industrial area" no longer in middle of the road.
- Fixed: Water showed on land when flying at high altitudes.
- Fixed: River depth.
- Removed: Vegetation inside buildings.

v1.1
- Added: More roads (dont get lost)
- Added: Town Al Qanat.
- Added: Forests, bushes, scenery.
- Added: River crossing @ Misharah.
- Changed: Sand Texture.
- Changed: Secondary airport.
- Fixed: minor hightmap issues.
- Fixed: Reya gunde bihar bridge.
- Removed: roadblock at girke baraza border.
- Redone: road network 100%.
- Recolored: Satallite image.
- Removed: FOB Sykes.
- Relocated: Powerplant.
- and: propably much more.

v1.0
- Fixed: Some Sat/Mask issues.
- Fixed: Sand texture (Normal/Paralax Map).
- Fixed: Entrances to Airports (AI Friendly).
- Fixed: AI issues in city "Fayshkhabur".
- Fixed: Propably more that i forgot about.
- Changed: Satallite image (Colot Tweaks).
- Changed: Map grids.
- Changed: Terrain around mushorah airbase (desert).
- Changed: Reya gunde bihar bridge.
- Changed: Rocks.
- Changed: Gerbalat.
- Changed: Ayn Al Faras.
- Changed: FOB Sykes.
- Added: Allot more Vegetation.
- Added: powerplant in Tallkochak.
- Added: powerplant in Abuwajnam.
- Added: working Streetlighting.

RC1
- Added: City Tall kochak.
- Added: Village Rabiah.
- Added: Warfare Compatibility.
- Changed: Airbase Mushorah.
- Changed: Abu Wajnam Airstrip.
- Changed: Airbase terrain texture.
- Changed: village Mushorah.
- Changed: Village Shirk.
- changed: village Al Walid.
- changed: village Tall Mutlaq.
- Changed: Village Bajerke Dumez.
- Changed: Terrain sand Texture.
- Fixed: ils taxi in mushorah airbase runway04.

Beta 04
- Added: Alice compatibility.
- Added: more nature objects.
- Added: City's/location's Named.
- Added: city "Gerbalat" (Syrië).
- Added: village "Shirk" (Syrië).
- Changed: Satalite complete redo.
- Changed: Mask complete redo.
- Changed: Terrain texture colours tweaked.
- CHanged: Back to OA aircraft shelters.
- Changed: Mushorah AirBase.
- Expanded: city "Misharah".
- Expanded: Indestrial Area.
- Expanded: city "Fayshkhabur".
- Fixed: Satallite Grid.

Beta 03
- Added: more scenery.
- Added: 1/3 placed of northern town (Fayshkhabur).
- Added: Forward observation base.
- Addon: Class name changed to Fayshkhabur.
- Changed: Satalite image, all city's are off now.
- Changed: added more surfaces and clutter.
- CHanged: aircraft shelters, the shelters have no damage models yet.
- Increased terrain cell size: from 5 to 10 for bether performance.
- Road network: 100% in, altough some optimizing might be needed.

Beta 02
- increased terrain cell size from 5 to 10 for bether performance.
- changed clutter type.
- road to second bridge leads to somewhere now.

Installation:
Zu empfehlen ist die Mod-Ordner Methode. Siehe auch Installation von Addons

Readme:

Zitat

This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/.

==========================================================
Changelog V1.2 :
==========================================================
Added: New sky textures.
Added: Road signs.
Added: Farms.
Added: Villa.
Changed: Complete sattalite and mask overhaul.
Changed: Water color back to default.
Changed: Airfields textures.
Changed: Some (+- 200) compound layouts.
Changed: Afkhan.
Changed: Al walid.
Changed: Reya gunde bihar.
Changed: Shirk.
Changed: Simele.
Changed: Islands class name (BMFayshkhabur).
Fixed: Hightmap, flatten a few ugly spots.
Fixed: Hightmap, lowered mushorah airfield and rabiah.
Fixed: Taxi off/in waypoints (MSO issue's).
Fixed: Some buildings, floors where underground.
Fixed: Wall, alignments.
Fixed: Taiya Location (alice).
Fixed: Light poles "industrial area" no longer in middle of the road.
Fixed: Water showed on land when flying at high altitudes.
Removed: Vegetation inside buildings.


======================
CLASSNAMES :
======================

BMFayshkhabur

======================
Requirements :
======================

fallujah_hou1_2
ibr_dtowns
opxbuildings
opxmisc

======================
INSTALLATION :
======================

The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
However the mod folder method is the better solution.
Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder

======================
CREDITS AND THANKS :
======================

DMarwick,
Shezan74,
Icebreakr,
Optyrix,
Bohemia interactive,
Everyone else that i have asked questions/shared information,
Beta testers and the community.


======================
DISCLAIMER :
======================

I take no responsibility for (im)possible damage to your game/system that may be caused
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.




Quelle: Bi-Foren
Download starten
Grösse 690,4 MB
Downloads 2536
Datum 07.12.2012
Kommentare 0
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Wertung ø 6,00
4 Stimme(n)

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