AI First Aid Support von DAP (v4.7.7) [Addons]
31.01.2013 von Miller
AI First Aid Support von DAP (v4.7.7)
DAP veröffentlichte sein Erste Hilfe Addon AI First Aid Support in den Bi-Foren. Dieses kleine Addon befähigt die KI, verwundete Teamkollegen beiseitg zu ziehen und Erste Hilfe zu leisten.
Zitat This small addon will add for AI ability to pull aside wounded teammates and render first aid them. No triggers. Just drop this addon in your addons folder and play.
This addon will be automatically disabled if you add BI's first-aid or wound simulation modules in mission.
Changelog:
v4.7.7
- Fixed incorrect work of keyboard block during healing.
v4.7.6
- Fixed error message in RPT (Error in Escape.sqf).
- Changed some effects for heavy wounded players.
v4.7.5
- Fixed error message in RPT (It was undocumented function. ReadME was updated).
v4.7.4
- Added: Two types of wounds:
- Medium wounds: soldier lie on ground in agony, and screaming.
- Heavy wounds: soldier fall on ground as dead, not moves, not screaming, can't see and hear anything (for players).
Each type has his own effects for player
- Added: Drag option (battlefield clearance module is no needed anymore. You can drag wounded or even dead units).
- Fixed: Wounded player can move, when he lies on ground.
- And other minor fixes.
v4.7.3
- Fixed: Medic can't take prisoner.
- Fixed: Animation for human medic.
- Changed: Decreased time for healing.
v4.7.2
- Added: Added new variable to determine the status of the captured unit (ready to be interrogated) - "DAP_AIFAS_CANBEINTERROGATED" - it will be uselful for mission makers.
- Fixed: Captured units can't be disarmed corectly in MP.
- Fixed: Captured units didn't play surrender animation in MP on all clients.
v4.7.1
- Fixed: Sometimes enemy not attacking units after their respawn in MP.
v4.7.0
- Fixed: Unarmed units can stuck while they are dragging wounded unit.
- Small improvements
v4.6.5
- Fixed: Red screen and blur can stay after respawn.
- Fixed: Removing ALL "hit" event handlers on wounded unit (Can solve problem with "invincible/invisible" unit after respawn)
- Changed: Script not work on player, until dialog is open (Can solve problem with Warfare menu. In my tests all work fine)
v4.6.2
- Fixed: Blur issues (Blur stay after respawn/Blur complete disabled after heal)
- Fixed: "Player and Player" issue (Wounded player can stuck, if another player has been killed during heal procedure.)
v4.6.1
- Fixed: Some animation bugs.
- Fixed: Addon not works with ACE2.
- Added: SLX Wounds check.
- Changed: Configs for script version.
- Improved: Medic priority. (If squad have medic and they found allied wounded, then squad leader will send medic instead nearest squad memeber)
v4.6
- Fixed: Animation bug, when units get up after healing (armed unit sometimes can play animation, which used for unarmed units).
- Fixed: Player can stuck on ground after healing.
- Fixed: Blood screen still showing after team switch or respawn.
- Fixed: AI may stuck with "heal" order.
- Added: Support from static weapon crew.
- Changed: Player cant switch to wounded unit or his healer in singleplayer.
- Changed: Civilians and guerrillas can support wounded units.
- Improved: Joint work with BIS First Aid: Battlefield clearance module (Medics issue)
- Minor changes and optimisation
v4.5
- Improved: Scripts perfomance
- Improved: Interactions with BIS First Aid: Battlefield Clearance Module
- Improved: Searching wounded units (now search can be forced, if in unit's squad no available units for healing)
- Improved: Wounding system
- Fixed: Doubling "heal" order from squad leader
- Minor changes and tweaks
v4.4
- Fixed: Removes heal event handler, when "healer" has been killed while he drag or move to wounded unit.
- Fixed: "Stay with me"-bug, when healer just stay near wounded unit and do nothing until he die.
- Fixed: Removed speech: "I can tell you only my name, rank...".
- Fixed: Visual FX bug when player using team switch.
- Added: Specific identificator (variable "DAP_AIFAS_ASSIGNED"), which signals that unit have attached event handler and controlled by AI First Aid Support script.
If this variable equal 1, then unit have specific event handler.
- Improved: ACE's wound system modules check.
v4.3
- Fixed: Animation bug (When soldier gets wound while he drags wounded).
- Added: Visual FX when player get hit.
- Added: New identificator for unit, which mark this unit as unit with assigned scripts: "DAP_WOUNDS_ACTIVATED".
- Added: Script-version of addon. (Demo mission)
v4.2
- Fixed: "Empty group" bug
- Fixed: Removing event handler after first wound
- Fixed: Double running scripts
- Fixed: Radio commands
- Fixed: "Stuck"-bug when guerillas or civilians try heal wounded units.
- Fixed: Bugs with using FIRST AID: Battlefield Clearance module by player on units from other squads
- Fixed: Animation bug, when healer was killed or wounded, while he assists wounded unit.
- Fixed: "Unexpected end" of scripts
- Fixed: Situation, when medic heal wounded unit which already being supported by another unit.
- Fixed: Inactive event handler on unit, which was ordered to heal another unit.
- Fixed: Animations bugs (Enemy units stay lie down on back after they was healed.).
- Reworked animations system
- Reworked actions system
- Reworked medics
- Full compatibility with First Aid: Battlefield Clearance module.
- Added *.lip files
- Added capturing enemy units
- All features work in MP (Tested on dedicated server 1.59/1.59 beta)
- Addon signed
- Improved support from vehicles crew (Now vehicle waits until unit finish heal wounded)
- Added new sounds
- Added: "Identification" variable for addon - DAP_AIFAS. When it equal 1, then addon is runned.
- Added: New visual FX (When player is wounded).
- Changed: Different animations for armed and unarmed units.
- Two versions of addon: AUTO and MODULE
v4.1.1
- Fixed: Inactive event handler on unit, which was ordered to heal another unit.
- Added new sounds.
v4.1
- Fixed: Situation, when medic heal wounded unit which already being supported by another unit.
- Improved support from vehicles crew (Now vehicle waits until unit finish heal wounded)
v4.0
- Added: Support from vehicles crew.
- Fixed: Minor errors.
v3.9.1
- Fixed: Bugs with using FIRST AID: Battlefield Clearance module by player on units from other squads
- Fixed: Animation bug, when healer was killed or wounded, while he assists wounded unit.
- Fixed: "Unexpected end" of scripts
v3.9
- Fixed: Stuck-bug when guerillas or civilians try heal wounded units.
- All features work in MP (Tested on 1.59/1.59 Build 79600)
v3.8
- Fixed: "empty group" bug
- Fixed: removing event handler after first wound
- Fixed: double running scripts
- Fixed: radio commands
- Reworked animations system
- Reworked actions system
- Reworked medics
- Full compatibility with First Aid: Battlefield Clearance module.
- Added *.lip files
- Added capturing enemy units
- All features work in MP (Tested on dedicated server 1.59/1.59 beta)
- Addon signed
v3.7
- Full compatibility with First Aid: Battlefield Clearance module.
- Added *.lip files
- Fixed support from enemy units
- All features work in MP (Tested on 1.59/1.59 Build 79600)
v3.6
- Fixed script looping, when AI healer was killed.
- All features work in MP (Tested on 1.59/1.59 Build 79600)
v3.5
- Reworked all scripts
- Fixed animations bug in MP
- Fixed sound bug in MP ("Silent" wounded unit)
- Fixed "Sudden death" bug after healing in MP
- Minor changes
- All features work in MP (Tested on 1.59/1.59 Build 79600)
v3.4
- Fixed: "empty group" bug
- Fixed: removing event handler after first wound
- Fixed: double running scripts
- Fixed: radio commands
- Reworked animations system
- Reworked actions system
- Reworked medics
- All features work in MP (Tested on dedicated server 1.57/1.59 beta)
- Added capturing enemy units
- Addon signed