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JSDF MOD vom JSDF MOD Team (v1.43) [Addon Pack CO]
22.07.2012 von Miller



JSDF MOD vom JSDF MOD Team (v1.43)

Gachopin veröffentlichte den JSDF MOD Team für ArmA 2: Combined Operations in den in den Bi-Foren. Das Pack enthält verschiedene Japan Self Defense Force Einheiten (Selbstverteidigungsstreitkräfte): Soldaten, Flugzeuge, Hubschrauber, Waffen und eine optionale @JSDFMod_ACE sowie @JSDFMod_ACRE Config.

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)

Benötigte Addons: (Nur bei Verwendung der JSDFMod_ACE oder JSDFMod_ACRE Config)
Advanced Combat Environment 2 - Core-Pack OA (optional)
Advanced Combat Environment 2 - Extras OA (optional)
Community Base Addons (optional)
ACRE - Advanced Combat Radio Environment (optional)







Author:
JSDF MOD Team

Version:
1.43

Installation:
Zu empfehlen ist die Mod-Ordner Methode. Siehe auch Installation von Addons

Zitat
This MOD simulates Japan Self-Defense-Forces.
jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
Also this pbo replaces backpacks with 'backpacks for ACE2'.

HowTo remove track's hood (tracks means 0.5t/1.5t/3.5t/HMV):

this setvariable ["hood",0];

HowTo install:
Put @JSDFMOD folder into your A2 directory.
If you don't use ace2, remove "ace2_config.pbo" and "jsdf_ace2_config.pbo.JSDF.bisign" from @JSDFMOD\AddOns\.

This mod not support icons of high command.If you want to change, type like this :

(group _this) setvariable ["MARTA_customIcon",["b_inf"]];


Changelog:
v1.43
(NEW FEATURE)
(JSDF_Air) T-4
(JSDF_vehA) Type61 tank
(JSDF_vehA) Type74 tank
(JSDF_vehA) Type73 APC
(JSDF_vehA) Type96 APC/B (M2MG)
(JSDF_Man) Carlgustav's flare script
(BUG FIXD)
(JSDF_AirH) SH60's damage texture
(JSDF_Air) P3C's wrong gear animation
(JSDF_vehA) LAV's rtm files of driver & gunner
(JSDF_vehA) type96 APC's gunner optic
(CHANGED)
(ACE2) All tank's weapons use ACE's parent class
(JSDF_AirH) copilots have "fakeweapon"
(JSDF_vehA) crew don't use internal lod

v1.37
(NEW FEATURE)
- (JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change)
- (JSDF_AirH) UH-1H,UH1J
- (JSDF_veh) type73 1.5t truck(BXD30)
- (JSDF_veh) type73 3.5t truck(SKW475)
- (ACE2) tracks and cars add memorypoint "memoryPointSupply" for towing script

(BUG FIXD)
- (JSDF_Wep) 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1})
- (JSDF_Wep) disappear type89 rifle's parts when put rifle to land
- (JSDF_Wep) too many riflegrenade can take

(CHANGED)
- (JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config
- (JSDF_Wep) stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd)
- (JSDF_Veh) LAV's texture became little dirty
- (JSDF_Air) tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher)
- (JSDF_Veh) KLX two person can ride
- (JSDF_Veh) KLX's texture & rvmat
- (JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch
- (peca config for ACE2)
- some dropped magazines use ACE2 model
- recoil use ACE's.
- some ammo models use ACE's
- scopes adjusted ACE's
- deleted unnecessary reference of backpacks
- add cargo element to CAR/APC baseclass
- changed baseclass of JSDF handgrenades for ACE's throw effect
- add ACE_CREWSERVED class for minimi mag
- reduced initspeed for type64 rifle's mag
- FCS element for type90 tank's class
- add carlgustav's WPmag using ACE's WP effect
- reduced backblast for pf3 mag
- LMAT's mag using javelin's element
- changed riflegrenade's hitpoint
- deleted ATsoldier's backpack
- changed CAR/APC baseclass
- type90 tank's gunner can use thermalview
-LAV's armor element
- minimi mag added to LAV
- use ACE's optics to M2 carlgustav
- LMAT's/P220's weight
- sight adjust for M24 rifle
- removed zero-in to type62mg with scope/NV , type89 CQB
- enable off-on NV to type62mg/type64 with NV
- add riflegrenade's optic for type89/64 rifles
- removed BIS's ballisticscomputer for ACE's FCS
- add ACRE's config
- deleted LAV's car radio

v1.31
(BUG FIXD)
- (ACE2) ACE2 config isn't include config(binalized miss)
(CHANGED)
- (JSDF_VehA) Type89 FV is hide (because this causes arma2 crush)

v1.30
(NEW FEATURE)
- (JSDF_Wep) Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles
- (JSDF_VehA) Type90 TK
- (JSDF_VehA) Type89 FV
- (JSDF_Man) Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob)
(BUG FIXD)
- (ACE2) XEH(3.1.0) syntax probrem
- (ACE2) LAV's minimi magazine reloadtime is zero
(CHANGED)
- (JSDF_AirH) CH47's heavier geometry
- (ACE2) LAV's minimi uses "ACE_200Rnd_556x45_T_M249"

v1.28
(NEW FEATURE)
- (JSDF_Man) JGSDF_Engineer
- (ACE2) "@JSDFMod_ACE" folder and logo
- (etc) jsdf_marker by Strato
- (ACE2) JSDF_W_MG_MINIMI_static for LAV(recoil reduced)
(BUG FIXD)
- (JSDF_VehA) wrong cfgpatches syntax
- (JSDF_Air) 767 elevator's direction
- (ACE2) Type96 WAPC's smoke launcher effect
(CHANGED)
- (JSDF_Wep) type89 CQB eye's position
- (JSDF_Wep) type89 rifle's dotsize
- (JSDF_Veh) kawasaki KLX 250's wheel won't invisible
- (ACE2) tough Wheel's hit point

v1.27
(NEW FEATURE)
- (JSDF_Wep) DotSight of Type89 5.56mm Rifle
- (JSDF_Veh) kawasaki KLX 250
- (JSDF_VehA) LAV(Light Armoured Vehicle)
- (JSDF_VehA) Type96 Wheeled Armored Personnel Carrier
- (JSDF_Man) defaultHead faces(disabled = 1;)
(BUG FIXD)
- (ACE2) large hit range of handgranades
- (ACE2) wrong meter indication of m3 carl gustav
- (JSDF_Veh) error message of vehicle number script.
- (etc) wrong title logo position
(CHANGED)
- (JSDF_Man) change "Custom class head" from "AsianHead_PMC" to "defaultHead"

v1.19
(NEW FEATURE)
- (JSDF_Veh) HMV(High Mobility Vehicle)
- (JSDF_Veh) random number script for 0.5t trucks
- (JSDF_Veh) low resolution lods for 0.5t trucks
- (JSDF_Man) random camo pattern script for JGSDF soldiers
- (ACE2) 0.5t trucks config
- (ACE2) HMV config

(BUG FIXD)
- (JSDF_Man) not working ramdom AI face
- (ACE2) wrong ace_sys_air_rwr_threat_img
- (JSDF_Wep) cfgpatches's required addon probrem
- (JSDF_Veh) number plate's damage texture was too high resolution

(CHANGED)
- (JSDF_Veh) unify V13 models
- (JSDF_Air) adjust wheelsteeringsensitivity
- (JSDF_Veh) Hide V13 class (MP , TrailerGuide)

(DELETED)
- a folder that have wrong configs at "jsdf_veh\w\"

v1.09
- FIXD: P3C's rudder direction probrem
- FIXD: type62's wrong aim point
- FIXD: thermanl view texture probrem
- FIXD: muzzle flash probrem
- FIXD: rifle shadow probrem
- FIXD: low lods soldier's white face
- FIXD: launchers wrong rtm
- FIXD: UH60's main rotor stops(lod,shadow)
- FIXD: AH1's weapon effect
- FIXD: MINIMI's aimpoint is out of potision
- FIXD: type64 sniperlifle's scope texture
- FIXD: Medic's config element
- FIXD: PF3 rocket's scope

- CHANGED: M24's magazine(4+1)
- CHANGED: UH60/H47 new geometry
- CHANGED: PF3 rocket's speed
- CHANGED: hide type64 sniper(night)soldier
- CHANGED: copilot is turret
- CHANGED: type89/MINIMI sight adjust

(NEW FEATURE)
- ADDED: JSDF_Veh
- ADDED: Soldier's google animation
- ADDED: PF3 rocket's texture
- ADDED: type85 radio(JGSDF_Backpack3)

(ACE2)
- FIXD: type62MG's recoil changes ACE's one
- ADDED: type85 radio(JGSDF_Backpack3_ACE)
- ADDED: type89/type64's zero in
- ADDED: type89's bipod
- CHANGED: use ACE2's 5.56mm/7.62mm ammo
- CHANGED: Hide AH1 class because of some error
- DELETED: M2 Carl's rangefinder
- DELETED: M24's zeroin(BIS)

v1.08
- Test release

v1.07
- Test release

v1.0
- With ACE2 config

vRC1
- (closed test)



Readme:

Zitat

=================================================
ARMA2 Modification

JSDFMOD ver1.43 Release

http://jsdfmod.s377.xrea.com/jsdfmod_j/
=================================================
2012.7.23
ver 1.43

2012.1.31
ver 1.37

2011.9.6
ver 1.31

2011.9.5
ver 1.30

2011.8.27
ver 1.28

2011.8.19
ver 1.27

2011.6.29
ver 1.19

2011.6.19
ver 1.09

2011.6.17
ver 1.08 test release

2011.6.9
ver 1.07 test release

2011.5.20
ver 1.0 with ACE2 config

2011.4.29
ver RC1(closed test)

----------------1.43 changelog from 1.37---------------------
(NEW FEATURE)
(JSDF_Air) T-4
(JSDF_vehA) Type61 tank
(JSDF_vehA) Type74 tank
(JSDF_vehA) Type73 APC
(JSDF_vehA) Type96 APC/B (M2MG)
(JSDF_Man) Carlgustav's flare script
(BUG FIXD)
(JSDF_AirH) SH60's damage texture
(JSDF_Air) P3C's wrong gear animation
(JSDF_vehA) LAV's rtm files of driver & gunner
(JSDF_vehA) type96 APC's gunner optic
(CHANGED)
(ACE2) All tank's weapons use ACE's parent class
(JSDF_AirH) copilots have "fakeweapon"
(JSDF_vehA) crew don't use internal lod
----------------1.37 changelog from 1.31---------------------
(NEW FEATURE)
(JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change)
(JSDF_AirH) UH-1H,UH1J
(JSDF_veh) type73 1.5t truck(BXD30)
(JSDF_veh) type73 3.5t truck(SKW475)
(ACE2) tracks and cars add memorypoint "memoryPointSupply" for towing script
(BUG FIXD)
(JSDF_Wep) 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1})
(JSDF_Wep) disappear type89 rifle's parts when put rifle to land
(JSDF_Wep) too many riflegrenade can take
(CHANGED)
(JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config
(JSDF_Wep) stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd)
(JSDF_Veh) LAV's texture became little dirty
(JSDF_Air) tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher)
(JSDF_Veh) KLX two person can ride
(JSDF_Veh) KLX's texture & rvmat
(JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch
(peca config for ACE2)
some dropped magazines use ACE2 model
recoil use ACE's.
some ammo models use ACE's
scopes adjusted ACE's
deleted unnecessary reference of backpacks
add cargo element to CAR/APC baseclass
changed baseclass of JSDF handgrenades for ACE's throw effect
add ACE_CREWSERVED class for minimi mag
reduced initspeed for type64 rifle's mag
FCS element for type90 tank's class
add carlgustav's WPmag using ACE's WP effect
reduced backblast for pf3 mag
LMAT's mag using javelin's element
changed riflegrenade's hitpoint
deleted ATsoldier's backpack
changed CAR/APC baseclass
type90 tank's gunner can use thermalview
LAV's armor element
minimi mag added to LAV
use ACE's optics to M2 carlgustav
LMAT's/P220's weight
sight adjust for M24 rifle
removed zero-in to type62mg with scope/NV , type89 CQB
enable off-on NV to type62mg/type64 with NV
add riflegrenade's optic for type89/64 rifles
removed BIS's ballisticscomputer for ACE's FCS
add ACRE's config
deleted LAV's car radio
----------------1.31 changelog from 1.28---------------------
(BUG FIXD)
(ACE2) ACE2 config isn't include config(binalized miss)
(CHANGED)
(JSDF_VehA) Type89 FV is hide (because this causes arma2 crush)
----------------1.30 changelog from 1.28---------------------
(NEW FEATURE)
(JSDF_Wep) Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles
(JSDF_VehA) Type90 TK
(JSDF_VehA) Type89 FV
(JSDF_Man) Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob)
(BUG FIXD)
(ACE2) XEH(3.1.0) syntax probrem
(ACE2) LAV's minimi magazine reloadtime is zero
(CHANGED)
(JSDF_AirH) CH47's heavier geometry
(ACE2) LAV's minimi uses "ACE_200Rnd_556x45_T_M249"
----------------1.28 changelog from 1.27---------------------
(NEW FEATURE)
(JSDF_Man) JGSDF_Engineer
(ACE2) "@JSDFMod_ACE" folder and logo
(etc) jsdf_marker by Strato
(ACE2) JSDF_W_MG_MINIMI_static for LAV(recoil reduced)
(BUG FIXD)
(JSDF_VehA) wrong cfgpatches syntax
(JSDF_Air) 767 elevator's direction
(ACE2) Type96 WAPC's smoke launcher effect
(CHANGED)
(JSDF_Wep) type89 CQB eye's position
(JSDF_Wep) type89 rifle's dotsize
(JSDF_Veh) kawasaki KLX 250's wheel won't invisible
(ACE2) tough Wheel's hit point
-------------------------------------------------------------

----------------1.27 changelog from 1.19---------------------
(NEW FEATURE)
(JSDF_Wep) DotSight of Type89 5.56mm Rifle
(JSDF_Veh) kawasaki KLX 250
(JSDF_VehA) LAV(Light Armoured Vehicle)
(JSDF_VehA) Type96 Wheeled Armored Personnel Carrier
(JSDF_Man) defaultHead faces(disabled = 1;)
(BUG FIXD)
(ACE2) large hit range of handgranades
(ACE2) wrong meter indication of m3 carl gustav
(JSDF_Veh) error message of vehicle number script.
(etc) wrong title logo position
(CHANGED)
(JSDF_Man) change "Custom class head" from "AsianHead_PMC" to "defaultHead"

----------------1.18 changelog from 1.09---------------------
(NEW FEATURE)
(JSDF_Veh) HMV(High Mobility Vehicle)
(JSDF_Veh) random number script for 0.5t trucks
(JSDF_Veh) low resolution lods for 0.5t trucks
(JSDF_Man) random camo pattern script for JGSDF soldiers
(ACE2) 0.5t trucks config
(ACE2) HMV config

(BUG FIXD)
(JSDF_Man) not working ramdom AI face
(ACE2) wrong ace_sys_air_rwr_threat_img
(JSDF_Wep) cfgpatches's required addon probrem
(JSDF_Veh) number plate's damage texture was too high resolution

(CHANGED)
(JSDF_Veh) unify V13 models
(JSDF_Air) adjust wheelsteeringsensitivity
(JSDF_Veh) Hide V13 class (MP , TrailerGuide)

(DELETED)
a folder that have wrong configs at "jsdf_veh\w\"

----------------1.09 changelog from 1.0----------------------
(BUG FIX)
P3C's rudder direction probrem FIXD
type62's wrong aim point FIXD
thermanl view texture probrem FIXD
muzzle flash probrem FIXD
rifle shadow probrem FIXD
low lods soldier's white face FIXD
launchers wrong rtm FIXD
UH60's main rotor stops(lod,shadow) FIXD
AH1's weapon effect FIXD
MINIMI's aimpoint is out of potision FIXD
type64 sniperlifle's scope texture FIXD
Medic's config element FIXD
PF3 rocket's scope FIXD
M24's magazine(4+1) CHANGED
UH60/H47 new geometry CHANGED
PF3 rocket's speed CHANGED
hide type64 sniper(night)soldier CHANGED
copilot is turret CHANGED
type89/MINIMI sight adjust CHANGED

(NEW FEATURE)
JSDF_Veh ADDED
Soldier's google animation ADDED
PF3 rocket's texture ADDED
type85 radio(JGSDF_Backpack3) ADDED

(ACE2)
type62MG's recoil changes ACE's one FIXD
type85 radio(JGSDF_Backpack3_ACE) ADDED
type89/type64's zero in ADDED
type89's bipod ADDED
use ACE2's 5.56mm/7.62mm ammo CHANGED
Hide AH1 class because of some error CHANGED
M2 Carl's rangefinder DELETED
M24's zeroin(BIS) DELETED

---------------------description----------------------------
(JP)
‚±‚ÌMOD‚ÍŽ©‰q‘à‚ðÄŒ»‚·‚éMOD‚Å‚·B
jsdf_ace2_config‚Í‚±‚ÌMOD‚ÉACE2—p‚Ì—v‘f‚ð‰Á‚¦‚Ü‚·B
‚Ü‚½AƒoƒbƒNƒpƒbƒN‚ðê—p‚Ì‚à‚Ì‚É’u‚«Š·‚¦‚Ü‚·B

(ENG)
This MOD simulates Japan Self-Defense-Forces.
jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
Also this pbo replaces backpacks with 'backpacks for ACE2'.
------------------------------------------------------------
HowTo remove track's hood (tracks means 0.5t/1.5t/3.5t/HMV):
this setvariable ["hood",0];

HowTo install:

Put @JSDFMOD folder into your A2 directory.
If you don't use ace2, remove "ace2_config.pbo" and "jsdf_ace2_config.pbo.JSDF.bisign" from @JSDFMOD\AddOns\.

This mod not support icons of high command.If you want to change, type like this :
(group _this) setvariable ["MARTA_customIcon",["b_inf"]];
********************************************
ClassNames

Aircraft :

JSDF_E767
JSDF_KC767
JMSDF_P3C
JMSDF_PS1
JMSDF_US1
JMSDF_US2

helicopter :

JGSDF_AH1S
JGSDF_UH60JA
JMSDF_SH60J
JMSDF_MH53E
JGSDF_CH47J
JGSDF_CH47JA

Car :
JGSDF_V13
JMSDF_V13
JASDF_V13
JGSDF_BXD10
JGSDF_KLX
JASDF_BXD30
JGSDF_BXD30
JGSDF_BXD30_ammo
JMSDF_BXD30
JGSDF_SKW475
JMSDF_SKW475
JASDF_SKW475
JGSDF_SKW475_open
JGSDF_SKW476
JGSDF_SKW476_open

Armored :
JGSDF_KU50AW
JGSDF_KU50AW_MG
JASDF_KU50AW_MG
JGSDF_KU140W_A
JGSDF_KU140W_B
JGSDF_89FV
JGSDF_90TK
JGSDF_ST_a
JGSDF_STB_E
JGSDF_SUB_B

Unit :

JGSDF_Soldier_noarmor
JGSDF_Soldier
JGSDF_Engineer
JGSDF_Officer
JGSDF_Soldier_SL
JGSDF_Soldier_TL
JGSDF_Soldier_MG_MINIMI
JGSDF_Soldier_MG_62
JGSDF_Soldier_AT_84RR
JGSDF_Soldier_AT_LMAT
JGSDF_Soldier_AT_110mm
JGSDF_Soldier_Sniper_64
JGSDF_Soldier_Sniper_64nv
JGSDF_Soldier_Sniper_24
JGSDF_Medic
JGSDF_Soldier_Crew_New
JGSDF_Soldier_Crew_Old
JGSDF_Soldier_Pilot
JGSDF_Soldier_AB
JGSDF_Soldier_SL_AB
JGSDF_Soldier_TL_AB
JGSDF_Soldier_MG_MINIMI_AB
JGSDF_Soldier_MG_62_AB
JGSDF_Soldier_AT_84RR_AB
JGSDF_Soldier_AT_LMAT_AB
JGSDF_Soldier_AT_110mm_AB
JGSDF_Soldier_Sniper_24_AB
JGSDF_Medic_AB
JMSDF_Soldier_Crew
JMSDF_Soldier_Pilot
JASDF_Soldier_Crew
JASDF_Soldier_Pilot

Ship :
JMSDF_TRDI_03DD (test release)

Faces :

from Face01 to Face09
from Face01_camo1 to Face01_camo6 (disabled = 1;)
from Face01_def to Face09_def (disabled = 1;)
from Face01_camob to Face09_camob (disabled = 1;)

Backpack :

JGSDF_Backpack1
JGSDF_Backpack2
JGSDF_Backpack3
JGSDF_Backpack1_ACE
JGSDF_Backpack2_ACE
JGSDF_Backpack3_ACE

Weapon&magazine :

JSDF_W_R_Type89,JSDF_W_R_Type89_F -> JSDF_M_R_Type89_30R,JSDF_M_R_Type89_20R,JSDF_M_RG_22_APAV
JSDF_W_R_Type89_CQB,JSDF_W_R_Type89_F_CQB -> Same as above
JSDF_W_R_Type64,JSDF_W_R_Type64s,JSDF_W_R_Type64nv -> JSDF_M_R_Type64,JSDF_M_RG_22_APAV
JSDF_W_R_M24 -> JSDF_M_R_M24
JSDF_W_MG_MINIMI -> JSDF_M_MG_Minimi_200R
JSDF_W_MG_Type62 -> JSDF_M_B_7_62x51_M13_100R
JSDF_W_Throw -> JSDF_M_HG_JM26A1
JSDF_W_P_9mm -> JSDF_M_P_9mm
JSDF_W_RR_84mm -> JSDF_M_RR_84mm_FFV551_HEAT,JSDF_M_RR_84mm_FFV441_HE
JSDF_W_LR_110mmLAM -> JSDF_M_LR_110mmLAM_JM12
JSDF_W_LM_Type01LMAT -> JSDF_M_LM_Type01LMAT

JSDF_W_AAG_M197_AH1 -> JSDF_M_AAG_20mm_AH1_HE
JSDF_W_LR_70mm_JM261x2 -> JSDF_M_LR_70mm_M151_HEx2
JSDF_W_AAG_KDE_AP -> JSDF_M_AAG_KDE_AP_T
JSDF_W_AAG_KDE_HE -> JSDF_M_AAG_KDE_HE_T
JSDF_W_TKG_L44 -> JSDF_M_TKG_120mm_JM33_APFSDS_T,JSDF_M_TKG_120mm_JM33_APFSDS_T_R,
JSDF_M_TKG_120mm_JM12A1_HEAT_MP_T,
JSDF_M_TKG_120mm_JM12A1_HEAT_MP_T_R
JSDF_W_TKG_L44_man -> Same as above
JSDF_W_MG_Type74_coax -> JSDF_M_B_7_62x51_M13_1000R,JSDF_M_B_7_62x51_M13_200R
JSDF_W_MG_M2 -> JSDF_M_B_12_7x99_100R
JSDF_W_TKG_Type61 -> JSDF_M_TKG_90mm_M318A1_AP_T,JSDF_M_TKG_90mm_Type70_HEAT_T
JSDF_W_TKG_L7A1 -> JSDF_M_TKG_105mm_Type93_APFSDS_T,JSDF_M_TKG_105mm_Type91_HEAT_MP_T

*tentative class of JSDF AH1 missile
JSDF_test_TOWLauncher -> 8Rnd_test_JSDF_TOW2

*replaced to BIS TOW
JSDF_W_LM_TOW -> JSDF_M_LM_BTM71Ex8
JSDF_W_LM_Type79 -> JSDF_M_LM_ATM2_ATx2

Ammobox :
JSDF_BasicWeapons

etc :
mk105minesweeper
JSDF_Air_S1_Float
********************************************

-------------------------------------------------------------------------------
@JSDF MOD Team
-------------------------------------------------------------------------------
*Gachopin
*Naoyuki
*Wolfsburg
*YAG
*total22
*Peca tactical server team
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Quelle: Bi-Foren
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Datum 22.07.2012
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