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| OA - Addons » US Army Ranger für CO von Massi - Update v1.01 |
US Army Ranger für CO von Massi - Update v1.01
03.09.2010 - 20:10 von Miller
US Army Ranger für CO von Massi - Update v1.01
***** Update *****
Massi veröffentlichte ein Update seiner US Army Ranger für ArmA 2: Combined Operations in den Bi-Foren. Das Addon enthält retexturiete US Ranger in ACU, Multicam, Desert und Woodland Camo. Außerdem enthält das Download-Archiv eine ACE2 Config und vier Replacement-Configs, ACU DF, Desert DF, Multicam DF und Woodland DF Replacement. Die Replacments ersetzten die im Spiel befindlichen BIS US Army und Delta Force Modelle.
Zitat Massi:
Zitat Hi all,
As I did for my Italian SOF , I’ve updated my US Army Ranger for combined operations, they now use BI Delta Force models, but with working wound textures , thanks to the help and Rvmat reference from StalkerGB . For “Arma2 only” users the old version is still available and working (check the old forum for DL links).
As always please report bugs and suggestions , hope you’ll enjoy this new pack.
Description
This addon is a retexture of Arma2 OA Delta Force, meant to represent US Army Rangers from the 75th Regiment in different camouflages, as following :
- Ranger(ACU): Rangers in ACU uniforms, some of them wearing PCU jackets.
- Ranger(Multicam): for every environment.
- Ranger(Desert): desert and arid environment.
- Ranger(Woodland): for temperate and woodland environment.
I used what I found on web as reference sources.
Features:
- All the models HAVE WORKING WOUND TEXTURES .
- Units are equipped some with M4 and some with SCARS, I've tried to balance the gear as best as I could.
- Every class (sorted by camos) has a wide variety of roles, and featured groups in the editor.
- New "Engineer" ability for the sapper , and all the others can hide bodies.
- Featured content rucksacks.
- Optional ACE config with ACEX gear available, including ACE "AI talk" module support.
- 4 Replacement files that replace standard BI US delta force models with the ones in your preferred camo ( des, mult , ACU or wood), with WORKING WOUND TEXTURES off course!
Changelog.
v1.01 date 03/SEP/2010
- Units now are under Bis "US Army" faction.
- ACE config now hide standard Rangers units and groups (NO class name changes for mix makers!).
- Removed Ranger's scrolls and patches , and added custom ones in order to improve realism.
- Added Oackley boots.
- Few textures adjustments.
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Quelle: Bi-Foren
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| OA - Mods » Deadfast's RH Pistols Replacement - Update v1.1 |
Deadfast's RH Pistols Replacement - Update v1.1
02.09.2010 - 18:51 von Miller
Deadfast's RH Pistols Replacement - Update v1.1
***** Update *****Deadfast veröffentlichte eine neue Replacment-Pack Version für sein Deadfast's RH pistols Replacement in den Bi-Foren. Das Addon funktioniert jetzt für ArmA2, Operation Arrowhead, und Combined Operations und ersetzt die im Spiel befindlichen Bi Standard Waffen M1911, M9 und M9 einschließlich der SD-Varianten mit den Waffen aus RH Pistols Pack von RobertHammer.
Zitat Deadfast:
Zitat Dislike the M1911, M9 and M9 SD models that come with the game?
Would you like to hit anything with the silenced M9 for once?
This simple config replacement addon is here for just that purpose!
This is a pure client-side modification. The players you play with online will not be affected by this addon in any way, it does not change damage values, zoom levels or anything else than the model itself.
For players who do not have this addon installed you will appear to hold the original stock model, while you see them holding the RH pack's equivalent. The same rule applies for any weapons lying on the ground - you see them as RH weapons, others will see them as stock weapons.
Chancelog:
v1.1
- addon made Operation Arrowhead and Combined Operations compatible.
Thanks to Chris_Hun7er for bringing this up
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Quelle: Bi-Foren
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| Community » TeamKommando Public Abend am 01.09.2010 |
TeamKommando Public Abend am 01.09.2010
01.09.2010 - 17:00 von Miller
TeamKommando Public Abend am 01.09.2010Das TeamKommando lädt heute am 01.09.2010 um 19:55 Uhr zum PvP / Coop Abend ein. Neben spannenden Missionen mit einer großen Portion Teamarbeit erwartet euch natürlich auch viel Spaß bei den Jungs vom TK-Clan.
Zitat ACE[5th]:
Zitat Tach zusammen
Es ist wieder soweit. Der PvP / Coop Abend steht an.
An-/ Abmeldungen wie gehabt in den Kommentaren der jeweiligen PvP / Coop Abend News.
Es wird mit dem neuen ArmA2 Operation Arrowhead gespielt. ArmA2 wird dann nicht benötigt
Welche Addons sind erlaubt?
Treffpunkt 01.09.2010 (Mittwoch), um 19:55 im Clan-Team-Speak.
2. Teamspeak3 (voice-communication)
87.118.116.140:9987
3. ArmA 2
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Quelle: ArmA2Base.de, Team-Kommando.de
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| OA - Addons » Italian Special Operation Forces für CO von Massi - Update v1.01 |
Italian Special Operation Forces für CO von Massi - Update v1.01
31.08.2010 - 19:03 von Miller
Italian Special Operation Forces für CO von Massi - Update v1.01
***** Update *****Massi veröffentlichte ein Update seiner Italian Special Operation Forces für CO. Das Addon enthält Ranger, SF und GOI Einheiten (in Woodland, Desert und Winter) sowie Offiziere, Wachen und Off Duty Soldaten in allen Camos plus Besatzungen und Piloten. Außerdem enthält das Download-Archiv zwei Replacement-Configs, Delta Force Replacement und US Army Replacement. Die Replacments ersetzten die im Spiel befindlichen BIS US Army und Delta Force Modelle. Die neue Version enthält u.a. Verbesserte Texturen, mehr Faces, "Hide bodies" function (Patch 1.54) und verbessertes Equipment und Ausrüstung.
Zitat Massi:
Zitat Hi all,
From version 1.01 working wound texture thanks to help and RVMAT reference from StalkerGB.
Changelog.
v1.01 date 30/AUG/2010
- FIXED: wound textures now are working on All models (thanks to StalkerGB Rvmat and support)!!!
- Improved textures.
- Added more faces.
- Added custom loadout rucksacks.
- Added "Engineer" function (patch 1.54) for "sapper" and "demo exp".
- Added "Hide bodies" function (patch 1.54).
- Improved equipment and gear.
- Added optional "UNDERCOVER UNITS", just install "mas_ita_undc.pbo" and if you want its own optional ACE config.
- Integrated wound textures in replacement files.
I decided to start a new tread because these units are for CO, and they are also pretty different , in organization, from my previous work .
The previous Italian SOF are still working and operational for Arma 2 only version users, you’ll find them there : http://forums.bistudio.com/showthread.php?t=92069 .
As always please report bugs and suggestions , hope you’ll enjoy this new pack.
Description
This addon is a retexture of Arma2 OA Delta Force , German and Czeck SF units, meant to rapresent Italian Special Operation Forces in all the different camouflages actually used by Italian SOF, as following :
- Ranger(vegetata): for temperate and woodland environment.
- Ranger(desert): for desert and arid environment.
- SF(heavy multicam): for both desert, temperate and woodland environments, in heavy gear.
- GOI (light multicam): they're Navy special forces,same as SF but for gameplay reasons they're rapresented in lightweight gear.
- SF\Ranger(Winter): for snow covered and artic environment.
- Ghillie snipers and Spotter : desert and woodland, you'll find them under Rangers Vegetata and Desert categories .
- Support\Other Units : Officers, Guards and Off Duty soldiers in all camos, plus crews and pilot. |
Quelle: Bi-Foren
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| ArmA2 - Addons » Insel Ovaron von [TK]Commander - Update v1.2 |
Insel Ovaron von [TK]Commander - Update v1.2
30.08.2010 - 20:50 von Miller
Insel Ovaron von [TK]Commander - Update v1.2
***** Update *****Commander von TeamKommando.de informierte uns über eine neue Version seiner Map Ovaron.
Zitat Commander:
Zitat
Verson 1.2 Fixes and Changes:
- Fehlerhafte Taxilights entfernt
- Flachwasser bereich in den mittleren Inseln editiert
- Readme hinzugefügt
- Neue .bikey und .bisign enthalten
Features:
- Fiktive Insel
- Ost-West gespiegelt
- 99.9% der Gebäude sind begehbar
- 2 Airports mit funktionierendem Landeautopiloten
- Durchgehender Flußlauf der es erlaubt auch mal mit den Booten zu spielen
- Größe 10*10km
- Gelände besteht aus Graslandschaften mit einigen Feldern und größeren Wäldern und Bergen
- Fahrzeugmodul funktioniert (SILVIE)
- Und einige andere nette Sachen ;-)
Ich möchte mich bei folgenden Leuten für die Unterstützung bedanken:
Pix: der mir ein Tool zum Spiegeln der Karte geschrieben hat und ohne den ich nie das mappen für Arma2 angefangen hätte
Planck, Beton , Gnat und den anderen aus den BIS-Foren die mir sehr geholfen haben.
Und natürlich die Mitglieder des TeamKommando die mich während der letzten 8! Monate unterstützt haben.
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Danke an Commander für die Info Quelle: ArmA2Base.de
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| OA - Addons » Fregatten Pack von [APS]Gnat (Beta 5) |
Fregatten Pack von [APS]Gnat (Beta 5)
30.08.2010 - 19:45 von Miller
Frigates, Weapons and Waves Addons von [APS]Gnat (Beta 5)[APS]Gnat veröffentlichte sein Frigates, Weapons and Waves Addon Pack als Beta 5 Version für ArmA 2: Combined Operations in den Foren von ogn.com.au.
Features
- 3 Fregatten: OHP, Krivak und La Fayette Klasse
- A 41km x 41km Terrain für Seegefechte
- Ka27 Transporthubschrauber
- Zodiacs
- Waffenpack passend für die Fregatten
- Demo-Mission für das Terrain Waves
Quelle: Bi-Foren
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| ArmA2 - Addons » Mando Missile ArmA for ArmA 2 von Mandoble - Update v2.4 Beta 9 |
Mando Missile ArmA for ArmA 2 von Mandoble - Update v2.4 Beta 9
30.08.2010 - 19:30 von Miller
Mando Missile ArmA for ArmA 2 von Mandoble - Update v2.4 Beta 9
***** Update *****
Mandoble veröffentlichte eine neue Beta-Version seines Mando Missile Addons in den Bi-Foren.
Das Addon Feuert und konfiguriert Raketen, erstellt einen Raketenwerfer für KI oder menschliche Spieler die ein Fahrzeug, Flugzeug, Schiff, Hubschrauber oder andere Fahrzeuge benutzen. Das Addon fügt automatisch oder manuell Radartäuschkörper hinzu und ersetzt alle Vanilla ArmA-Raketen durch die von Mando, etc.
Lest die enthalten mma_readmefirst.pdf für die Installation -und Nutzungsanleitung. Die Online-Version findet ihr hier
Zitat Mandoble:
Zitat
Mando Missile ArmA 2.4Beta9 is ready (Requires A2 or A2 + OA). Dont forget to read the online MMA readme for more info.
Changes in v2.4b9:
- Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions.
- Improved greatly guidance for ATGMs.
- Fixed TV system affecting the shift-click on map to add personal waypoints.
- New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map.
- Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you.
- Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun.
- Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface.
- Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets.
- Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes.
- Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
- Added MMA systems for more Iranian Mod units.
- Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
- Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
- Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando.
- Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it.
- Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles
- New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
- Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters.
- New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
- Readjusted flight profile of anti-radar missiles for AV8B
- Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range.
- Added systems for BAF units (Included with OA patch 1.54)
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Quelle: Bi-Foren
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| OA - Patch » Beta-Patch für Operation Arrowhead - Build 72967 |
Beta-Patch für Operation Arrowhead - Build 72967
28.08.2010 - 19:40 von Miller
Beta-Patch für Operation Arrowhead - Build 72967 Bohemia Interactive Studio veröffentlichte einen neuen Beta-Patch für Operation Arrowhead. Die Entwickler bitten um Feedback im entsprechenden ForenThread.
Chance Log:
Zitat
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
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Quelle: Bi-Foren
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