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Aktuelle News, Mods, Addons und Missionen für ArmA2.

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Freitag, 18. Mai 2012
Combined Operations - Addons » Island of Lingor von IceBreakr - Update v1.4
Combined Operations  - Addons

Island of Lingor von IceBreakr - Update v1.4
17.05.2012 - 21:00 von Miller




***** Update *****

IceBreakr veröffentlichte eine neue Version seiner fiktiven Insel Island of Lingor in den Bi-Foren.

Zitat IceBreakr:

Zitat
Inspiration
Inspiration for the project is that I've been waiting for years for a proper optimised jungle map.
You have to understand that vegetation full map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance 5000m+ will probably only have sufficient FPS with 1000-1500m distance on Lingor. That concerns mostly the pilots (jets/mid-alt choppers). Grunts will have to cope with limited visibility so that won't affect them. Flying with UH-1 just above tree tops is also fps sufficient. ArmA2 engine doesn't handle well thick forests in areas bigger than 1km. So I will try to break up large view-distances with couple of hills.

Second inspiration comes from three different things. First is the board game by Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery will be a bit similiar with the river setting.

CHANGELOG:
v1.4
- V2 signatures for all island files
- rebuilt and upgraded two research bases up on North
- a lot of terrain steep slopes fixed (tnx to J-Guid)
- latest brg_africa package included with new working lingor 1.338 key (v2)
- fixed path near airport terminal fountains
- docks & crane Maruko height fix (tnx short_German)
- further improvement to satellite image, especially with hills
- removal of road vegetation Corazon SW (tnx themaster303)
- removal of road vegetation near Racetrack (tnx Ei8ght)
- fence post in the guard house removed (tnx short_German).
- dirtroad 059040 plants removed (tnx short_German).
- fixed entry to Rent-A-JG2 hangar
- smoother terrain near hangar and south end of Sargento runway
- flattened terrain a bit near 049023
- fixed some rough edges around Mt. Toris
- a bit of smoothing in Plantiera S beach area
- improved E coastal region near Maruko and its beach on NE
- smoothening of Fernando castle hill
- fixed racing track, removed vegetation, put gravel to parking place
- cut down grass around bank parking places
- smoothed south end of Pista runway
- fixed bank RPT error, changedarmor value
- fixed hangar object (can be opened/closed)
- made NW passage compatible for AI
- Calamar skyscraper neighbourhood fixes
- northern bridge to Dressen fixed for AI
- compound 060017 grass removal / road smoothing
- fixed placement for gas station near Vidora (tnx RP-mods)
- added a new gas station in Tucos and at Motodrom (tnx RP-mods)
- enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)
- enlarged entrance to factory in SE part of Villon (tnx RP-mods)
- fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)
- moved landing assist lights not to obstruct AI using road anymore (tnx Flax)
- removed bush from the road south above Puntella Resort (tnx Flax)
- fixed asphalt at entrance & parking Villa Florencia
- small pond stays on road to oil rigs, not a bug
- added two parking lots for Hotel Calamar
- grass fixes Motodrom Rapido
- added new street lamps
- removed cranes from an obsolete shipyard near Victorin
- added a street access to Villa Luna
- added a small asphalt section to a factory in SE Maruko
- added two concrete blocks to W Maruko residental areas






Download:
Island of Lingor 1.4 ( 413.6MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)




Quelle: Bi-Foren
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ArmA2 - Editing » Working Train Script von Zonekiller (v1.0)
ArmA2 - Editing

Working Train Script von Zonekiller (v1.0)
17.05.2012 - 20:38 von Miller




Working Train Script von Zonekiller (v1.0)
Zonekiller veröffentlichte sein Working Train Script in den Bi-Foren.
Das Script simuliert einen fahrenden Zug auf Schienen. Das Download-Archiv enthält eine Beispielmission für die Landschaft Chernarus.

Zitat
A working non addon train
after searching for some info about trains. then posting and asking for some info. then getting told to search again and my post closed. and still finding nothing of use.
i decided to work it out myself - just took a lot longer than needed. so for anyone that needs a working train without addons this maybe for you.
if it can be improved "im sure it can" please do so and post it up again as there are very little about trains in this forum.

It works in MP also.
it seems to work better in A2 than OA
anyway have fun with it - jump on the gun and go for a ride



Quelle: Assaultmissionstudio.de, Bi-Foren
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Combined Operations - Addons » Simple House Lights (Addon Version) von tpw - Update v1.01
Combined Operations  - Addons

Simple House Lights (Addon Version) von tpw - Update v1.01
17.05.2012 - 20:30 von Miller




Simple House Lights (Addon Version) von tpw - Update v1.01

***** Update *****
tpw veröffentlichte ein Update für sein Simple House Lights Addon und Script-Version in den Bi-Foren. Das Addon scannt alle Gebäude innerhalb eines 250m Radius des Spielers und erzeugt eine gelb / orange Lichtquelle bei allen begehbaren Häusern. Die Addon-Version enthält jetzt eine konfigurierbare .hpp Datei für die UserConfig.

Danke an McLupo für die Info in unseren Foren. Top

Zitat

TPW HOUSELIGHTS
This addon causes lights to automatically come on in enterable buildings around the player after dark. It will work on any map with ALICE2 compatible enterable buildings, and will simply ignore unenterable ALICE buildings. Sick and tired of villages being pitch black after dark? This addon will create a warm yellow glow from houses at night which greatly increases immersion.

How it works:
TPW HOUSELIGHTS scans all buildings within a 250m radius of the player, and selects those that are actually enterable (ie have multiple buildingpositions). A warm yellow light source is attached to the house, with a random offset to put it inside the house and off the floor. Lights are only added if the sun is below the horizon. If the player moves more than 250m, then buildings are scanned again. In this way lights will be added to any building, regardless of its location on the map.

Shortcomings:
Lights are not removed from buildings which the player moves 250m from. If you move back again, lights will be added to already lit buildings.
Lights do not flicker (difficult to implement and wasteful of CPU)
The addon requires CBA to launch properly. If anyone knows of a way to convert a simple script into a PBO in a way that does not require CBA then I'd like to know about it.

Changelog:
1.00 - initial release 20120510
1.01 - Can now be configured from hpp file. Lights are removed from houses after player leaves area.




Download:
Simple House Lights (Addon Version) v1.01 ( 1 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
Community Base Addons CO

Download:
Simple House Lights Script v1.01 ( 1 MB )



Quellen: ArmA2Base Foren, Bi-Foren
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Combined Operations - Addons » Robalo's ACE Configs von Robalo_AS - Update v12
Combined Operations  - Addons

Robalo's ACE Configs von Robalo_AS - Update v12
16.05.2012 - 23:59 von Miller




Robalo's ACE Configs von Robalo_AS - Update v12

***** Update *****
Robalo_AS veröffentlichte ein Update für sein ACE Configs Addon in den Bi-Foren. Mit diesen Configs erhalten die Waffen neue ACE-Features, wie z.b. ACE Rückstoß, Genauigkeit, Gewicht, Geschwindigkeit, Magazine, Zielfernrohr, Fadenkreuz usw.

Zitat

Uploaded v12 and updated:
- Fixed ace_jam related errors (thanks CameronMcDonald)
- Added configs for the AEK pack by yvandrey (they will eventually no longer be needed after the AEKs will be integrated into ACEX)

Download:
Robalo's ACE Configs v12 ( 1 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
Advanced Combat Environment 2 - Core-Pack OA
Advanced Combat Environment 2 - Extras OA
Community Base Addons CO

RH HK416 Pack (Optional)
RH MGS Weapon Pack (Optional)
RH Mk18 Waffen-Pack (Optional)
RH M4/M16 Pack Rearmed (Optional)
RH Pistol Pack für OA/CO (Optional)
UKF Waffenpack (Optional)
UKF L115A3 (Optional)
RH M14 Waffen-Pack (Optional)
RH PDW Pack (Optional)
L119A1 Pack (Optional)
RH SMG Pack (Optional)




Quelle: Bi-Foren
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Combined Operations - Missionen » Kampagne Delta Force 1 von W0lle - Update v1.05
Combined Operations  - Missionen

Kampagne Delta Force 1 von W0lle - Update v1.05
16.05.2012 - 19:30 von Miller




Kampagne Delta Force 1 von W0lle - Update v1.05

***** Update *****

W0lle veröffentlichte ein Update für seine Kampagne Delta Force 1 Pack in den Bi-Foren. Die kleine Kampagne enthält 6 Missionen für die Insel Lingor von IceBreakr und basiert auf dem Spiel Delta Force 1 von Novalogic.

Zitat

Scenario Name: Delta Force 1
Author: W0lle
Scenario Type: COOP / SP
Island: Lingor
Respawn: None
Features: Random weather conditions, random enemy presence

REQUIRED ADDONS
ArmA2 + Operation Arrowhead Expansion
Lingor Island and Units by Icebreakr
ACE2 for the ACE2 version (obviously)

OVERVIEW
A little campaign based on the Delta Force 1 game by Novalogic.
There are usually three Delta Teams in the missions, with Bravo the Team in command. As in the original, if Bravo is down the mission fails/is aborted.
All teams are playable, however in one mission (Weatherman) only 2 teams are present, and in one Mission (Masquerade) only Bravo is in use.

REVISISON NOTES
Version 1.05
- ACE2 Version added
- some more sounds added to a few missions
- lots of smaller mission and scripting fixes
- respawn removed

Download:
Delta Force 1 v1.05 ( 3.4 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
Island of Lingor
Lingor Units

Advanced Combat Environment 2 - Core-Pack OA (Optional)
Advanced Combat Environment 2 - Extras OA (Optional)
Community Base Addons CO (Optional)



Quelle: Bi-Foren
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Operation Arrowhead - Patch » Beta-Patch für Operation Arrowhead - Build 92767 (1.60 MP compatible build, post 1.60 release)
Operation Arrowhead - Patch

Beta-Patch für Operation Arrowhead - Build 92767 (1.60 MP compatible build, post 1.60 release)
16.05.2012 - 19:20 von Miller




Beta-Patch für Operation Arrowhead - Build 92767
Bohemia Interactive Studio veröffentlichte einen neuen Beta-Patch für Operation Arrowhead. Die Entwickler bitten um Feedback im entsprechenden ForenThread.

Zitat

[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)

+ crash fixes
not fixed: Direct Channel issue




Quelle: Bi-Foren
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Operation Arrowhead - Addons » RG-6 and Heavy Grenadier Units von hcpookie (v0.9)
Operation Arrowhead - Addons

RG-6 and Heavy Grenadier Units von hcpookie (v0.9)
16.05.2012 - 19:15 von Miller




RG-6 and Heavy Grenadier Units von hcpookie (v0.9)
hcpookie veröffentlichte sein Seeminen Addon RG-6 and Heavy Grenadier Units Addon in den Bi-Foren. Das Addon enthält russische Grenadier-Einheiten in den Standard BIS-Fraktionen mit RG-6, M32, M79 MK13 Granatwerfer.

Zitat

This addon adds the Russian designed RG-6 (aka 6G30) 6-shot rotary grenade launcher and magazines. This addon also adds Heavy Grenadier units to all default BIS factions with RG-6, M32, Mk13 and M79 launchers. Ammo boxes and preloaded backpacks as well.

The RG-6 Launcher is fully animated and uses new 6-shot VOG-25 magazines in HE, Smoke, and Flare, as well as default VOG-25 magazines.

The Heavy Grenadier units use faction-appropriate launchers (RG-6 and M79 for East units; M32, Mk13, and M79 for West units). Every default BIS faction now has at least one new "Heavy Grenadier" unit. They are also armed with a pistol/PDW depending on faction. All Heavy Grenadiers are equipped with empty backpacks for "mule" duties.

Civilian police units (Chernarus and Russian) are armed with the RG-6 with smoke and flare ONLY rounds!

Pre-loaded backpacks are available, and are equipped with the specified launcher and 2x6 HE magazines.




Download:
RG-6 and Heavy Grenadier Units von hcpookie (v0.9) ( 1.8 MB )

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Combined Operations - Module » COSLX for Arma2CO Patch von Günter Severloh (v2.5)
Combined Operations  - Module

COSLX for Arma2CO Patch von Günter Severloh (v2.5)
16.05.2012 - 18:00 von Miller




COSLX for Arma2CO Patch von Günter Severloh (v2.5)
Günter Severloh veröffentlichte einen Patch für sein COSLX for Arma2CO für ArmA 2: Combined Operations in den Bi-Foren. Dieser Mod enthält eine überarbeitete Version des SLX Mod von Solus.
Das Update SLX Bug Free Edition patcht den COSLX Mod auf die Version v2.5 und einige Aktualisierungen, Korrekturen, etc. seit der COSLX Veröffentlichung.

Zitat

SLX Bug Free edition
Please understand that the "bug free edition" is meant by the orginal SLX version 2.3 originated by Solus, a version that would crash and freeze with a certain number of files intact in the addons folder, these files that would crash and or freeze the game have since then been removed in version 2.4, and 2.5, however their may still be bugs and oddities in the mod still but none that will crash or freeze your game as before, A2SLX, and COSLX mods are still considered WIP even though they are in a completed state

This log lists all the changes, updates, fixes, ect., since its release.

Changelog:
2.5
- Fixed & updated
The following files if remained in the @COSLX addons folder would require the Hpp file
SLX_ace_fixes
SLX_aiskill
SLX_anim_swim
now the updated versions of the same files can be used, the Hpp required is located in the same folder as the addons themselves.

- Updated
Reorganized folders
5 readmes rewritten

Download:
COSLX for Arma2CO Patch ( 1 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
COSLX for Arma2CO
Community Base Addons




Quelle: Bi-Foren
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Combined Operations - Addons » Lingor Units für CO von IceBreakr - Update v1.3
Combined Operations  - Addons

Lingor Units für CO von IceBreakr - Update v1.3
14.05.2012 - 17:00 von Miller




Lingor Units für CO von IceBreakr - Update v1.3

***** Update *****

IceBreakr veröffentlichte ein Update für sein Lingor Units Pack in den Bi-Foren.

Das Addon-Pack enthält neue Einheiten für das Island Lingor Project.:
- GAL Armee (Armee der Regierung Lingor)
- ARL Armee (Armadas Revolucionarias de Lingor)
- Neue Gesichter
- Drogenbarone, Schmuggler
- Pinzgauer, JetSki Yanahui
- Renault VAB APCs, Panhard VBL Fahrzeuge für GAL
- Kamaz, ZSU-57-2, Leopard 1A5, UH1H für GAL für GAL / ARL
- Embraer Super Tucano Flugzeug für Drogenbaron
- Druglord's Army bekannt als bewaffnete Zivilisten
- Special FEA Polizei-Einheit
- Demonstranten
- Zivilisten (Local, männlich)
- Venator PMC Company
- UNISOL Company (mysteriösen Wissenschaftler)
- MiG-21MFs für GAL / ARL in AA / AG Varianten und unbewaffnete GAL "Schwertfisch " Trainer
und viel mehr . . .

Zitat
Changelog v1.3
- added Red gang member (south-based, they sypathize with druglords and even sell stuff to GAL)
- added Blue gang member (north-based, ex-army men, smugglers, they have ties with GAL)
- added Panhard VBL vehicles for GAL and Police
- added Renault VAB APCs for GAL (Mephisto AT HOT3, 12,7mm and unarmed) and Police (FEA Anti-riot vehicle)
- added Pinzgauer 710Ms (GAL, ARL Green, ARL Silver, Green, Silver, Red, Yellow & 4x4 Adventure V8)
- added JetSki Yanahui based on Yamaha GP 1300R, made especially for Lingor Island. Also available as a ARL/Druglords unit.
- added Embraer Super Tucano airplane for Druglord's Army (use it for AI, cockpit not 100% done)
- added characters: Druglord Ramon Rabante, El Presidente, ARL leader Roberto Fortin and Eric Stoller - Ramon's mercenary pilot.
- added NVgoggles and radios to Venator PMCs
- repainted ambulance van to classic white/red
- shorter police siren for van
- added three AIFV armored carriers for GAL (M2, 25mm, Medical)
- added ZSU-57-2 for GAL/ARL
- added Kamaz trucks to GAL/ARL
- added a pilot for GAL faction
- added a pilot for ARL/Druglords faction
- added A4 Skyhawk for GAL faction
- added Leopard 1A5 tank for GAL faction
- moved Unisol Corp units from lcivilians to own pbo (ibr_unisolcorp)
- moved ARL/Druglords/Protestors units from lcivilians to own pbo (ibr_arl)
- added UH1H for GAL/ARL
- added Norinco M14S with ironsight, aimpoint and ACOG + silenced versions, tweaked recoil to RL values
- new sounds for M14 Norinco rifle (regular & SD), added GAL Special Weapons crate
- Venator Group now offers touristic scenery flights with AS350 choppers
- GAL and Police acquired AS350 Squirrel helicopters, inc. armed version for army (20mm gunpod + 7x FFAR)
- added 13 new faces to Lingor Rebels (ARL) faction
- fixed Leopard 1A5 tank so it doesn't get heard from a mile away
- tweaked Mig-21 handling / control sensitivity
- replaced Mig-21 sounds with improved real recordings
- fixed GAL/ARL configs, added radios, checked for NVgoggles
- added warlords with jungle hats
- added more groups (Venator PMC & Druglords Army)
- added file with unit classes to the release (unit_classes.txt)
- painted kneepads on specops police units to black
- new unit map icons for various classes
- units now compatible with Project RACS mod (removed unused MiG-21 PRACSAIR1 vehicle class)
- added CSJ's Snakes addon along with his public server key
- added Druglord (Golden AKS), Druglord officer (Bizon), Druglord AT soldier (FnFal+RPG18)
- added two different sirens to police and ambulance vans, they work in SP/MP
- Mig-21's UB-32 launcher now has correct 57mm rockets (instead of 80mm), half-load in each launcher (due to RL configuration with 2 x FAB-250)
- infantry is now able to engage UniSol cyborgs with small arms (tnx distractor2004)






Download:
Lingor Units v1.3 ( 359.4 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)



Quelle: Bi-Foren
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Combined Operations - Addons » [ADO] COS von [ADO]GMC (v3.03 Alpha 4)
Combined Operations  - Addons

[ADO] COS von [ADO]GMC (v3.03 Alpha 4)
13.05.2012 - 21:12 von Miller




[ADO] COS von [ADO]GMC (v3.03 Alpha 4)
[ADO]GMC veröffentlichte sein [ADO] COS Addon auf der Clan ADO Web Site. Das Pack enthält Französische COS Special Forces Einheiten, Waffen und Munition.

Mit dem Script ADO Equipements von The-KiLLeR lassen sich Equipement-Anpassungen für die Französischen COS Special Forces Einheiten von GMC über eine Dialog-Box durchführen. (Barret, Abzeichen, Handschuhe, Schal usw.)

Zitat
Light version. In order to wait for Arma 3 ...
Features :
- ado_cos.pbo
- ado_armes.pbo
- ado_objets.pbo

Erase ado_cos, ado_armes, ado_objets previous versions before playing



Download:
[ADO] COS von [ADO]GMC ( 362.6 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)




Zitat
Coming along this [ADO] COS pack here is ADO Equipements script by The-KiLLeR to help mission makers to customize these ADO units. French language used.

This script will help mission-maker to customize ADO units by generating code to be pasted in editor.



Download:
ADO Equipements ( 1 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
[ADO] COS von [ADO]GMC



Quelle: Armedassault.info, Clan ADO Web Site
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Combined Operations - Addons » J.S.R.S. Soundmod KSVK Hotfix von LordJarhead (v1.4 Hotfix)
Combined Operations  - Addons

J.S.R.S. Soundmod KSVK Hotfix von LordJarhead (v1.4 Hotfix)
13.05.2012 - 19:00 von Miller




J.S.R.S. Soundmod KSVK Hotfix von LordJarhead (v1.4 Hotfix)

LordJarhead veröffentlichte einen KSVK Hotfix HotFix für seinen J.S.R.S. Mod v1.4 Sound-Mod in den Bi-Foren. Dieser Minifix fügt die MP5 und KSVK zu den Distantscrips hinzu.

Danke an LordJarhead für die Info Top

Zitat


Changelog:
v1.4 Hotfix
-Added MP5 to the distant script
-Added KSVK to the distant script

Download:
J.S.R.S. Soundmod KSVK Hotfix ( 1 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
J.S.R.S. Mod. v1.4
J.S.R.S. Mod. v1.43 Hotfix
Community Base Addons CO



Quelle: ArmA2Base Foren, Bi-Foren
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Combined Operations - Addons » RQ-11 RAVEN A von FEINT - Update v1.51
Combined Operations  - Addons

RQ-11 RAVEN A von FEINT - Update v1.51
13.05.2012 - 13:00 von Miller




RQ-11 RAVEN A von FEINT - Update v1.51

***** Update *****
FEINT veröffentlichte ein Update für sein Flugdrohnen Addon RQ-11 RAVEN A in den Bi-Foren.

Die AeroVironment RQ-11 Raven ist eine unbemannte, kleine Flugdrohne der US-Streitkräfte für die taktische Gefechtsaufklärung in urbaner Umgebung. Diese deklarieren die Raven als Miniature Unmanned Aerial Vehicle (MUAV). Die mit einem Elektromotor ausgerüstete RQ-11 muss für den Start von einem Soldaten geworfen werden. Die Raven, welche in Echtzeit Infrarot- und Nachtsichtaufnahmen sendet, fliegt entweder per GPS vorgegebene Wegpunkte autonom ab oder wird per Bodenkontrolle gesteuert.
(Quelle: wikipedia.org )

Ein Preview und weitere Bilder von McLupo findet ihr in unseren Foren.

Zitat

Description:
Originally Posted by AeroVironment,Inc.
The RQ-11 Raven A is a a lightweight unmanned aircraft system designed for rapid deployment and high mobility for military applications, requiring low-altitude surveillance and reconnaissance intelligence.

The Raven can be operated manually or programmed for autonomous operation, utilizing the system's advanced avionics and precise GPS navigation. With a wingspan of 4.5 feet and a weight of 4.2 pounds, the hand-launched Raven provides aerial observation, day or night, at line-of-sight ranges up to 10 kilometers. The Raven delivers real-time color or infrared imagery to the ground control and remote viewing stations.

This addon gives the Arma2:CO player the ability to assemble and operate an RQ-11 Raven.

FEATURES:
* Backpack that can be turned into a blanket of disassembled Raven parts
* Raven that can be assembled and disassembled
* Raven that can be carried in the back of a pickup (somewhat carefully)
* Custom sounds for beeps, servos and engines
* Colored addActions for ease of visibility
* Realistic altitude limits based on real-world data (10 meters to 150 meters AGL)

* Point and click auto flight
* Auto landing (returns to Ground Control Station (GCS))
* Accurate launching of the Raven using setVelocity to simulate throwing in the direction you look
* Ability to carry and drop Raven
* Ability to assemble and disassemble Raven to and from a standalone backpack
* Custom sounds for servos, engine noise and flight/landing complete indicator
* Post-landing strobe light and beep for night retrieval of Raven for recovery in tall grass, at night or in urban environments
* Strobe and beep test and reset functions
* Ground Control System camera with realtime data streams:
  • Distance of Raven from GCS
  • Current altitude ATL
  • Current azimuth of camera (compass direction)
  • Current speed of Raven
  • Current Date and Time
  • Current camera zoom level (focal length)
  • Current vision mode (DTV, NV, FLIR W, FLIR B)
  • Listing of Raven and camera controls
* Map marker tracking of Raven and Raven's camera target positions
* Map marks can be made at Raven camera target position indicating time mark was made for target tracking

Changelog:
v.1.51
- CBA IS NOW REQUIRED FOR MULTIPLAYER SOUND TO WORK
- ADDED: More zoom levels (11 now instead of 4)
- ADDED: Increased zoom max
- ADDED: new zoom controls (in and out)
- ADDED: Altitude ASL to in-camera data stream
- ADDED: Range limit of 8km (distance from Raven target to Ground Control Station)
- ADDED: marker elipse visible on map when changing targets
- ADDED: Battery limit of 60 minutes
- ADDED: Battery status to in-camera display
- ADDED: Autolanding near player when battery reaches zero percent charge
- ADDED: Camera shuts off when battery reaches zero percent charge
- ADDED: Ability to recharge battery in Raven
- ADDED: Restricted the ability to disassemble the raven when it is recharging
- ADDED: Battery level holds true from raven to raven (can recharge more than one raven at a time)
- ADDED: If you pick up a raven that is recharging, you can see a display of the charge level going up in real time
- ADDED: In-camera compass that tracks the camera position and rotation and zoom level
- ADDED: In-camera battery display shows minutes remaining on charge
- ADDED: Charge Battery action only visible if battery level is lower than 100%
- ADDED: Raven can be destroyed when engine is off (but not when flying)
- ADDED: New sounds for engine startup and engine loop
- TWEAKED: in-camera instructions so they are shorter for people running lower screen resolutions
- TWEAKED: in-camera data stream to better reflect altitude
- TWEAKED: in-camera data stream for easier and faster reading (right aligned right side elements)
- TWEAKED: DTV blurriness
- FIXED: Raven can now be assembled and disassembled from walkable ships (Nimitz, Kuznetzof, P99, BAM, Gnat's Warships, etc.)
- FIXED: Raven can now approach and land on elevated positions such as buildings and ships at sea (if there's enough room)
- FIXED: Multiplayer sounds should be heard on all clients now by using CBA
- FIXED: Autolanding was broken on certain maps with fake altitudes (Raven wouldn't land)
- FIXED: Added minor fixes to autolanding script when autolanding is active
- FIXED: Added minor fixes to new target script when autolanding is active
- FIXED: addActions so that they can't be activated during team switching by another unit (thanks DeltaForce96)
- FIXED: Missing semicolon in strobe script
- FIXED: Rare disappearing backpack problem
- FIXED: Changed the way the Raven chooses altitude so that it no longer flies underwater when depth of water is below 30 meters




Download:
RQ-11 RAVEN A v1.51 ( 4.3 MB )

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
Community Base Addons CO




Quelle: Bi-Foren
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    McLupo Infos einsehen
    Hallo lieber Moses!! Schön, dass Du wieder einmal vorbeischaust! Smile
     
    McLupo Infos einsehen
    Hallo Bernd! Na ist doch klasse. Viel Spaß beim spielen!!! Top
     
    x3Gx KlausBernd Infos einsehen
    moin bis jetzt hab ich nur arma 2 black edition oa ist auf dem weg und müßte morgen mit der post eintreffen :-)
     
    droepi19 Infos einsehen
    Interessanter Artikel über die Zukunft von Militärsimulationen! Wink http://scene-gamers...
     
    MOSES Infos einsehen
    Hallo meine lieben ;-)
     
    waraeger-7id Infos einsehen
    Herzlich Willkommen bei Arma2 Lächeln x3Gx KlausBernd
     
    Blackland Infos einsehen
    Bernd, Du siehst im MP Browser, welche Vorraussetzungen erfüllt sein müssen. Also ob ArmA2 alleine oder in Kombination mit Arrowhead (OA). Beides zusammen ist ArmA2 CO.
     
    -F.A.Z- Drunken Judg Infos einsehen
    Nein das nicht. Hast Du nur Arma 2 oder OA oder beides? Die meisten Server wolles beides haben.
     
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