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Dienstag, 27. Januar 2015
Combined Operations - Addons » Arab Civilians von S@ndBob (v0.1)
Combined Operations  - Addons

Arab Civilians von S@ndBob (v0.1)
24.01.2015 - 19:22 von Miller




Arab Civilians von S@ndBob (v0.1)


S@ndBob veröffentlichte sein Arab Civilians Addon in den Mis-gamedesign.de-Foren. Das Addon enthält verschiedene retexturierte arabische Zivilisten (Frauen und Männer).
Danke an S@ndBob für die Info Top

Zitat

DESCRIPTION:
Missions Editor ->Civilian->Arab Civilians
-> Arab Civ Men
-> Arab Civ Woman

CREDITS AND THANKS:
BIS Sample Models




Download:
Arab Civilians

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)



Quelle: mis-gamedesign.de, ArmA2Base.de
1 Kommentar News empfehlen Druckbare Version nach oben
Combined Operations - News » CorePatch von goliath86 (v1.0.0.19)
Combined Operations  - News

CorePatch von goliath86 (v1.0.0.19)
21.01.2015 - 09:30 von Miller




CorePatch von goliath86 (v1.0.0.19)

***** Update *****

goliath86 veröffentlichte seinen CorePatch in den Bi-Foren. Ein Config-Patch, der alle Fehler in der ArmA2 CO (v1.63) beheben soll. Zu sehen sind diese Fehler in der *.rpt Datei, wenn man ArmA2 CO (v1.63) mit -showScriptErrors startet.
Danke an someone für die Info in unseren Foren Top

Zitat

This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.

Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.

Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.

If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.

In the first version 1.0.0.0 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.

Changelog:
v1.0.0.19
- Better explanatione here
- Fixed few bugs of BIS SP Mission "Eye For Eye"
- Fixed: Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss'
- Fixed: Warnings in ca\communityconfigurationproject_e\gameplay_fixeda t1model\p3d\ccp_at1.p3d:shadow(1000)
- Fixed: BIS SP Mission "Littlebird"
- Fixed optics modes of "M4A1_HWS_GL" and "M4A1_HWS_GL_CAMO"

Download:
CorePatch



Quelle: Bi-Foren, Arma2base Foren
1 Kommentar News empfehlen Druckbare Version nach oben
Combined Operations - News » German Assault Addons - News
Combined Operations  - News

German Assault Addons - News
20.01.2015 - 12:05 von Miller




German Assault Addons - News



Marseille77 arbeitet momentan im Rahmen seiner German Assault Addons am MAN 630 "Emma" in verschiedenen Versionen und veröffentlichte dazu neue Bilder in unseren Foren.









Quelle: ArmA2base Foren
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Combined Operations - Module » BAFX and Rangemaster Mod Packs von eggbeast (v2.2)
Combined Operations  - Module

BAFX and Rangemaster Mod Packs von eggbeast (v2.2)
20.01.2015 - 12:00 von Miller




BAFX and Rangemaster Mod Packs von eggbeast (v2.2)

***** Update *****

eggbeast veröffentlichte sein BAFX and Rangemaster Mod Packs Addon in den Bi-Foren. Das Addon enthält zwei Mod-Packs, mit einer Reihe von Verbesserungen für Fahrzeuge, Flugzeuge und Waffen, die bereits von der BIS-Community entwickelt wurden.
Danke an someone für die Info Top

Zitat
we had to fix those bugs real fast
v2.2
- SAM system critical popup - will be improved in later release - patriot currently disabled
- Mig29/35 causing huge lag and blowing up on the runway due to old scripts
- Mig29/35 opaque HUD
- T55 turnout issues
- T55, T34 and ZSU duplication with stock classes
- Su25 wheel sensitivity
- M8 SAW popups
- CH47 weapon popups










Download:
BAFX and Rangemaster Mod Packs

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
ArmA2: Combined Operations Compatibility MP Patch (ACR lite)
Community Base Addons



Quelle: Bi-Foren
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Combined Operations - Addons » Pook SAM Pack von hcpookie (v1.4)
Combined Operations  - Addons

Pook SAM Pack von hcpookie (v1.4)
20.01.2015 - 11:45 von Miller




Pook SAM Pack von hcpookie (v1.4)

***** Update *****

hcpookie veröffentlichte sein Pook SAM Pack Addon in den Bi-Foren. Das Pack enthält verschiedene SAM Systeme:
- 9K331/9K332 Tor (SA-15)
- 9K37 / 9K317 Buk (SA-11)
- 96K6 Pantsir (SA-22)

Zitat

Modern SAM systems. Different models included:
- 9K331/9K332 Tor (SA-15)
- 9K37 / 9K317 Buk (SA-11)
- 96K6 Pantsir (SA-22)

Changelog:
v1.4
- FIX: Missing CDF Independent units.
- FIX: Wrong texture on desert OE349 antenna units.
- FIX: MIM-104 erratic movement on sloped surfaces.
- FIX: SA3 static and MIM104 popup errors discovered in MP testing.
- NEW: MIM104 sites now spawn a radar and antenna nearby





Download:
Pook SAM Pack

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)
BAFX and Rangemaster Mod Packs
ArmA2: Combined Operations Compatibility MP Patch (ACR lite)
Community Base Addons



Quelle: Bi-Foren
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Combined Operations - News » CWR² Mod West German Army Expansion: 5 Neue Winter-Bilder
Combined Operations  - News

CWR² Mod West German Army Expansion: 5 Neue Winter-Bilder
11.01.2015 - 18:55 von Miller




CWR² Mod West German Army Expansion: 5 Neue Winter-Bilder



Marseille77 veröffentlichte neue Bilder vom Cold War Rearmed² Mod - West German Army Expansion in unseren Foren.










Quelle: ArmA2base Foren
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Operation Arrowhead - Addons » Nuke Silo side "House" for side Missions von hcpookie (v1.0)
Operation Arrowhead - Addons

Nuke Silo side "House" for side Missions von hcpookie (v1.0)
11.01.2015 - 17:09 von Miller




Nuke Silo side "House" for side Missions von hcpookie (v1.0)

hcpookie veröffentlichte sein Nuke Silo side "House" for side Missions Addon in den Bi-Foren. Das Addon enthält verschiedene Atomraketen-Silos für Mission-Bastler, mit beiliegender Mission.
Danke an someone für die Info Top

Zitat

Yep, I built a house for mission makers! The idea is that you can have a mission where you teleport from a "secret entrance" to the building, which is somewhere in a remote part of the map... for example the mine entrance just North of Feruz Abad on Takistan. Then fight your way down to the silo to place your demolition charge. Mission makers can add a trigger to blow up an object, steal the docs, all enemy dead, etc. inside the house, which will provide the mission success.

Considerations:
- This is version 1... I might add a bit more decoration/environmental effects later on.

- The house object is seen as a large hill from the outside. Put it WAY FAR OUT away from anything to ensure no one walks "into" it. The hill is large enough that the roadway doesn't seem to work at ground level, so you can't walk up to it. However you can walk on the top if you land a heli there...

- Placement is like any other house. I think there are 74 placement points.

- AI doesn't seem to like going up/down ladders that well, however this was intended for human players so I do not see this as a big concern.

- No triggers are included by default... just the "house"



Quelle: Bi-Foren
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Operation Arrowhead - Addons » Minihattan Island - A2 von bracer - Update v0.5.3
Operation Arrowhead - Addons

Minihattan Island - A2 von bracer - Update v0.5.3
11.01.2015 - 14:00 von Miller




Minihattan Island - A2 von bracer - Update v0.5.3

***** Update *****

bracer veröffentlichte ein Update für sein Minihattan Island Addon in den Bi-Foren. Das Addon enthält eine frühe Version WIP Version von Minihattan Island, mit 15 Custom Gebäuden, die meisten von ihnen voll begehbar (einige haben 30 + Etagen).
Danke an someone für die Info Top

Zitat

I now release a test version of a map containing my New York inspired buildings. The reason for the release is to gather info about how it performs and how I should progress with this project. It contains 15 custom buildings, most of them fully enterable (some have 30+ floors!).

It's still in the middle of the development process, in other words ALOT of unfinished stuff. The island is extremly simple, there is no decorative objects at all.
Also the buildings are very empty, since furniture decrease performance alot. So before adding any details like furniture and stuff in the alleys I need to know how it performs in a clean and simple state.

Known bugs:
- Shadows look horrible
- Sidewalks are missing geo-lod, "sticky road" bug (Thanks Zodd)
- Missing ILS in config error when loading map in editor

- Most of the doors are not animated
- Windows are not working, you can either walk through them or not shoot through them
- LoD switching look horrible
- Buildings have no furniture
- The map has no details
- AI cannot use most of the buildings
- The map lacks variation, the buildings are repetative (Come on dude! I built 15 custom buildings on my free time in 4 months... I have a real job, and it's definitly not 3D modelling.)
- Wrong texture path: bra_omitka_helf_co
- Bugs that you report!

Changelog:
v0.5.3
- Improved the exterior of the mall upper floors
- Removed shadows (temporarly until I figure them out)
- Stopped buildings from falling through the ground
- Added few interiors
- Testing destruction on Hotel
- Fixed missing texture




Download:
Minihattan Island - A2

Benötigt:
Operation Arrowhead



Quelle: Bi-Foren
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Operation Arrowhead - Addons » MV22 (Update and Door Gun models) von hcpookie (v1.0)
Operation Arrowhead - Addons

MV22 (Update and Door Gun models) von hcpookie (v1.0)
11.01.2015 - 14:00 von Miller




MV22 (Update and Door Gun models) von hcpookie (v1.0)

hcpookie veröffentlichte sein MV22 (Update and Door Gun models) Addon in den Bi-Foren. Das Addon enthält ein großes Update des früheren MV22 Addons mit verbessertem Flugmodell, begehbaren innenräumen, Rampen etc.

Danke an someone für die Info Top

Zitat

I finally got around to a major update for the MV22 My previous work was based on the attachTo command and turrets. This version is built on the released sample model, and includes an updated flight model that makes it manageable at hover, as well as walkable interiors and actions for the ramp and door. Real world models represented include the unarmed MV-22B, the M240 rear gun MV-22B and CV-22, and the IDWS model.

Features:
• updated FM characteristics! The bird is manageable at hover speeds, but still has that "big bird" heft.
• walkable interior, door steps, ramp
• adjusted getin/getout cargo points (for ramp)
• updated minor model errors
• added flap/gear sounds
• updated chaff/flare action based on video footage EDIT TO ADD: Select "Burst" mode for the full effect!
• added smoke screen countermeasures
• adjusted night headlight direction
• updated dust effects based on RL data
• added camo1/camo2 textures. "clan" and "clan_sign" are texture 2 and texture 3, respectively. So if you want to set insignias with these you can.
• added "refuel" memory point on tip of refuel boom
• added functional chin turret targeting pod based on RL data
- front "cargo seat" is now copilot observer
added actions for:
- pack/unpack wings
- crew grenade drop
- crew smoke shell marker drop
- door action
- ramp action

• new IDWS version with all the tweaks AND:
- gun combined in model; no more need for the previous attachto scripting methods
- reduced cargo capacity based on RL data
- ejected bullet drop

• new rear M240 gunner version with all the tweaks AND:
- M240 rear gun position
- gun combined in model; no more need for the previous attachto scripting methods
- always-open ramp for rear gunner
- ejected bullet drop

• added CV-22 (USAF / SOC version)
- M240 rear gun version with:
- increased fuel capacity based on RL data
- sanitized texture w/ no "marines" decals

• added BAF IDWS and M240 versions as well
- sanitized texture w/ no "marines" decals




Download:
MV22 (Update and Door Gun models)

Benötigt:
Operation Arrowhead
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead) (Getestet)



Quelle: Bi-Foren
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ArmA2 - Addons » Chernarus und Utes Winter von ArmanIII (v1.0)
ArmA2 - Addons

Chernarus und Utes Winter von ArmanIII (v1.0)
11.01.2015 - 12:00 von Miller




Chernarus und Utes Winter von ArmanIII (v1.0)

ArmanIII veröffentlichte sein Chernarus und Utes Winter Addon in den Bi-Foren. Das Addon enthält eine Chernarus und Utes Winter-Landschaft für ArmA2, die der Autor vor 2 Jahren erstellt hat. Hier die endgültig neueste Version.

Zitat

Chernarus Winter map which I created before 2 years. This is final and latest version.

Installation:
Put addons dir to your installation directory of Arma 2.

License / Disclaimer:
If you want edit or change some things on map, you can. I don't create more versions of this addon. This is full and last version.
None of files in pbos aren't additionally binarized. Only binarized from BIS.

Credits & Thanks:
Creator - ArmanIII
winter sounds - Thirsk island
winter ground textures - Thirsk island
Utes map - BIS

1 Kommentar News empfehlen Druckbare Version nach oben
Combined Operations - Addons » Task Force Arrowhead Radio von Nkey und Levrex (RC4)
Combined Operations  - Addons

Task Force Arrowhead Radio von Nkey und Levrex (RC4)
11.01.2015 - 10:30 von Miller




Task Force Arrowhead Radio von Nkey und Levrex (RC4)

***** Update *****

Levrex veröffentlichte sein Task Force Arrowhead Radio Addon in den Bi-Foren. Das Addon enthält einen neuen Funk Mod aus ArmA 3 portiert. Das Addon funktioniert ähnlich wie ACRE .

Zitat

This is a port of the famous Task Force Radio for Arma 3 to Arma 2: OA.
It requires @CBA_CO addon and beta patch no less than 1.62.103718 to work. Having @ACE addon is very preferable, otherwise you will encounter different errors. You can play without it, though, but make sure to delete task_force_ace_radios.pbo and .bisign then.
Full documentation on the original add-on can be found here: http://radio.task-force.ru/.

Task Force Arrowhead Radio ArmA 2: CO connects you game to TeamSpeak (similar to ACRE).
It is totally new product, open source, used for PvP and COOP games with more than 100 players.

Features:
- Simple to install and use, stable
- Support for radio and direct speech (3D)
- Ability to change direct speech volume
- You able to hear radio and direct voice simultaneously (if player is close enough)
- No map changes are required (ItemRadio will be replaced by personal radio, group leaders will get long range radio, a lot of vehicles have inbuilt radio)
- 3 personal radios (one for each faction)
- 3 long range radios (one for each faction, backpacks)
- Underwater transceiver interface for divers
- Simulation of underwater speech and radio communications (you can't use radio underwater, you can only mumble underwater, you may use Underwater transceiver, you able to use long range radio in submarine if part of antenna is still under the water surface)
- Different audio effect for long-range and personal radios
- Support for radio interference (because of distance)
- Vehicles are classified into open and closed (isolated). If you are in an isolated vehicle, you will not hear voices from outside (and vice versa). However, if you turn out of the vehicle, you will hear voices both from inside and outside.
- Ability to switch radio volume
- Ability to use more than one radio
- Spectator mode for dead players
- Two modes - for PvP and for COOP
- Automatic TS channel switch on game start
- Ability to pick up radios with all settings saved
- By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station.
- Ability to switch stereo channel for radio
- Etc....

Changelog:
rc4
- Fixed that a TFAR hint did not disappear after death in case the player was talking on the radio in that sad moment.
- German and Turkish language support.
- Fixes and changes from 0.9.3 — 0.9.7 added, most notably speakers function addition. Now you can put the radio in a vehicle's trunk or under the bush, and it would still keep you and everybody nearby informed on the situation.
- AN/ARC-210, AN/ARC-164: changed some buttons.
- MR-6000L: use square red button to switch between speakers and earphones.
- AN/PRC-152: use the top knob to switch between speakers and earphones. Use 9 button to set current channel as additional.
FADAK: the same as above.
- AN/PRC-148: for the same purpose, use the GR button.
- R-55, PD-785, GM-380: speakers/earphones — asterisk button.
- Fixed «Drop ruck» ACE-2 function. Now the manpack's model will be displayed properly.
- New dialogs for AN/PRC-154, RF-7800STR, PNR-1000A. Those radios also can be programmed by means of a little gadget called tf_microdagr. Night versions included.
- New dialogs for manpack radios AN/PRC-155 and RT-1523G. Night versions included too.
- New button sounds.
- Test mission finally made it to the archive.



Quelle: Bi-Foren
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Combined Operations - Addons » Jordanian Royal Army von S@ndBob (v0.3)
Combined Operations  - Addons

Jordanian Royal Army von S@ndBob (v0.3)
06.01.2015 - 23:30 von Miller




Jordanian Royal Army von S@ndBob (v0.3)

***** Update *****


S@ndBob veröffentlichte sein Jordanian Royal Army Addon in den Mis-gamedesign.de-Foren. Das Addon enthält retexturierte jordanische Soldaten (General , Soldaten, Wachofiziere + Soldaten, Crew, Flagge)
Danke an S@ndBob für die Info Top

Zitat

Changelog:
v0.3
- changed jordanian uniform texture into desert camouflage
- changed some weapons / M16 and IGLA and METIS
- changed SpecOps Officer
- added SpecOps MG man

The Royal Jordanian Army is part of the Jordanian Armed Forces (JAF). It draws its origins from units, such as the Arab Legion, formed in the British Mandate of Transjordan in the 1920s. It has seen combat against Israel in 1948, 1956, 1967, and 1973. The Army also fought the Syrians and the PLO during Black September in 1970.

In 1996 the Jordanian Army finally established a Special Operations Command, the brain-child of Abdullah then a serving Army officer. It is tasked to deal with a possible Palestinian uprising and the growth of Islamic terrorism.

The present day Jordanian Army is equipped with mainly Western (US and British) supplied weapons. http://en.wikipedia.org/wiki/Royal_Jordanian_Army#Weapons

CREDITS AND THANKS:
BIS Sample Models
Tutorial by Binkowski




Download:
Jordanian Royal Army

Benötigt:
ArmA 2: Combined Operations (ArmA 2 und Operation Arrowhead)



Quelle: mis-gamedesign.de, ArmA2Base.de
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