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Donnerstag, 30. Oktober 2014
Combined Operations - News » CorePatch von goliath86 (v1.0.0.7)
Combined Operations  - News

CorePatch von goliath86 (v1.0.0.7)
27.10.2014 - 12:30 von Miller




CorePatch von goliath86 (v1.0.0.7)

***** Update *****

goliath86 veröffentlichte seinen CorePatch in den Bi-Foren. Ein Config-Patch, der alle Fehler in der ArmA2 CO (v1.63) beheben soll. Zu sehen sind diese Fehler in der *.rpt Datei, wenn man ArmA2 CO (v1.63) mit -showScriptErrors startet.
Danke an someone für die Info in unseren Foren Top

Zitat

This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors.

Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly.

Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can.

If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them.

In the first version 1.0.0.0 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.

Changelog:
v1.0.0.7
- Fixed 3 errors of the fn_hints_functions_navigation.sqf (most of them visibile during the first training mission of OA)
- Fixed 2 warning in the RPT about looped animation
- Fixed many errors of the Garbage Collector Module (I've introduced the fixes that Wolffy.au and zGuba have made in their BIS Module Improvement Project relative to the Garbage Collector and I've fixed some more errors).
- Improvements: now the Garbage Collector Module has all the improvements that Wolffy.au and zGuba have made in their BIS Module Improvement Project
- Added: now the Garbage Collector Module start automatically collecting not alive units. It scan every 300 secs (default) for not alive units and delete them if the player and/or his units are over 500 meters (default) distant from the "dead" unit (this was introduced by Wolffy.au in his project). Now mission makers can modify the time for the scan by setting a global variable (BIS_GC setVariable ["waitTime", timeInSecs, true]). He can already set the distance from the player and his units at which the module can delete the not alive units (BIS_GC setVariable ["distanceObject", metersFromThePlayers, true]) and last, he can set if a unit doesn't have to be deleted by the Garbage Collector Module by putting this "BIS_GC setVariable ["dontDelete", true, true]" inside the init box of the unit to not be deleted.

Download:
CorePatch



Quelle: Bi-Foren, Arma2base Foren
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ArmA3 - News » Bornholm, Denmark [Terrain] von EgilSandfeld (v1.1)
ArmA3 - News

Bornholm, Denmark [Terrain] von EgilSandfeld (v1.1)
26.10.2014 - 19:00 von Miller




Bornholm, Denmark [Terrain] von EgilSandfeld (v1.1)

***** Update *****


EgilSandfeld veröffentlichte sein Bornholm, Denmark [Terrain] Addon in den Bi-Foren. Das Addon enthält eine Dänische Insel mit Über 1,75 Millionen Objekte, 22 x 22 km Terrain, 31 Städte und Dörfer, Farmen, große Wälder, große offene Felder, viele Hügel, Kuppen und Täler, einige Eastereggs.

Zitat

Description:
Bornholm for Arma 3 is a vast terrain in a North-European setting, filling the need for new and exciting areas of operation in Arma. With its various changes in elevation and vegetation you will find yourself fight wars in a variated and fascinating battlezone. This terrain is part of the MANW contest.
Please support me here: http://makearmanotwar.com/profile/cSqVZaQRgQ

Features:
- Area about 280km^2
- Heightmap resolution in terrain 5.5 metres
- Island Measures a span of 20km x 14km
- Terrain 22 x 22km
- Height is between -30 to 182m with a lot of elevation changes
- About 1.75 million objects scattered nicely across the entire island.
- 800+ compounds/farms
- 31 cities, villages and towns
- Large forests, large open fields, narrow cities, lots of hills, crests and valleys
- Ohh, and a couple of easter eggs
- Image Map Download: http://i.imgur.com/MI4MJh7l.jpg

Changelog:
v1.1
- Fixed 60.000 errors in RPT logs
- Correct textures on models so it's all now packed into Objects.pbo
- Added sandbagwalls to Raghammer area
- Realigned city sign in Allinge
- Realigned Ghost Hotel in Roenne
- Fixed various terrain and object placements errors



Quelle: Bi-Foren
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ArmA3 - News » M.E.R.C.S. von IndeedPete (v0.94 Beta)
ArmA3 - News

M.E.R.C.S. von IndeedPete (v0.94 Beta)
26.10.2014 - 19:00 von Miller




M.E.R.C.S. - von IndeedPete (v0.93 Beta)

***** Update *****

IndeedPete veröffentlichte seine Kampagne M.E.R.C.S. in den Bi-Foren. Der Protagonist Raif Salih, ein sudanesischer Flüchtling, wird in Europa zur Söldnerarbeit gezwungen.

Zitat

Overview
M.E.R.C.S. is a story-driven single-player campaign for Arma 3, introducing a private military contractor scenario.
It focuses on telling the story around the protagonist Raif Salih, a Sudanese refugee with regular military experience, who is aiming for a better life in Europe but instead gets forced into mercenary work. You will follow his way out of violence and paid murders from a first person view.

One key aspect of this project is giving you as much freedom as possible in achieving mission goals - nothing is sacred, there are only few boundaries and every decision is followed by a consequence. Another key feature is the introduction of a small economic system in which the player can purchase or sell new equipment, hire additional manpower and take contracts for gaining money and progress in the story.

Along the ride, Raif will meet many different characters from many different factions trying to use him for their very own goals.
Whether to follow, betray or play them, or maybe just to walk away from them, is fully up to you...

Features
- Story-Driven Single-Player Campaign
- First / Third Person Cutscenes
- Infantry / Light Vehicle / Aircraft Gameplay
- Large Variety of Mission Types
- Decisions have Vast Impact on Story / Current Mission
- Small Side Stories within a Mission(-set)
- Custom Conversation System
- Custom Shop System
- Custom Textures
- Custom Hud Enhancements
- 35 Missions In Total (Hubs / Connecting Missions Included)

Changelog
v0.94 Beta - MANW RC - 26.10.2014
- FIXED: Minor chanegs and fixes.
- FIXED: BI's randomsation scripts' leftovers.
- FIXED: Riot Control, fleeing was still enabled for hostile units.
- FIXED: Payback, script error on init.
- FIXED: Case Of Defence, added an ugly teleport for the Buddy because of his pathfinding / stucking issues.
- FIXED: Good Bye Altis, Buddy was not invincible.
- FIXED: Panzerfaust, AAF officer was diving.
- FIXED: Sanctuary, Meet And Greet, Case Of Defence, transport / support heli was still full of parachutes.

- CHANGED: Very Important Pickup, player is now an engineer and can fix the car.
- CHANGED: Enforced Cooperation, Doctor is now being added to player's squad.
- CHANGED: Case Of Defence, due to AI waypoint issues (they get stuck...) the win ratio has been set up from 25% to 30% of the last wave.
- CHANGED: Shop System, lowered the selling price for every weapon, magazine, item or vehicle from 1/2 to 1/5 of the buying price.

- ADDED: Ransom Demand, two more vehicles.
- ADDED: Good Bye Altis, one more enemy fireteam.



Quelle: Bi-Foren
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ArmA3 - News » Camofaces von Sk3y & Feldhobel (v1.10)
ArmA3 - News

Camofaces von Sk3y & Feldhobel (v1.10)
26.10.2014 - 19:00 von Miller




Camofaces von Sk3y (v1.10)

***** Update *****

Sk3y veröffentlichte sein Camofaces Addon in den Bi-Foren. Das Addon enthält für jedes Standardgesicht ein Tarngesicht.

Zitat

Dieses Addon fügt für jedes Standardgesicht ein Tarngesicht ein. Es werden keine anderen Mods dafür benötigt.
Nur die optionalen PBO's benötigen andere Mods um zu funktionieren (Authentic Gameplay Mod, Community Base addons A3, etc).

Zukunftspläne
- Tarnen erst mit einen Schminkkästchen möglich
- US-Tarn
- uvm.

Changelog
v1.10
- fixed: KI Spawnt nicht mehr mit Camoface
- fixed: Schwarze Gesichter bekommen keine falsche zuweisung mehr
- added: AGM Eigenmenü hat englische übersetzung bekommen
- changed: Alle Classnames wurden eindeutiger definiert
- changed: Config und Dateien wurden aufgeräumt. Dateigröße auf 1/6 reduztiert (47 MB / 37 MB)

v1.00
- erster Release
- Bundeswehr Strichtarn mit Grundfarbe hinzugefügt
- Bundeswehr Strichtarn ohne Grundfarbe hinzugefügt
- Schwarze Tarnung (Nacht)





Download:
Camofaces




Quelle: Bi-Foren, 3.jägerkompanie.de
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ArmA3 - News » A-164 Wipeout Skin Mod von EricJ (RC5)
ArmA3 - News

A-164 Wipeout Skin Mod von EricJ (RC5)
26.10.2014 - 16:15 von Miller




A-164 Wipeout Skin Mod von EricJ (RC5)

***** Update *****


EricJ veröffentlichte sein A-164 Wipeout Skin Mod Addon für ArmA3 in den Bi-Foren. Das Addon enthält 2 verschiedene A-164 Wipeout ReSkins auf Basis der BIS Modelle in Farben der aktuellen A-10.

Zitat

Aircraft:
- Plane_CAS_USAF_01 (A-164 Wipeout [MDARNG])
- Plane_CAS_USAF_02 (A-164 Wipeout [USAF])

Original base texture from BIS, with edits to represent the actual colors of the A-10 (of which the Wipeout is obviously modeled on) and features one representing the 104th FS, Maryland Air National Guard, 2035, from Baltimore, Maryland. The [USAF] one is a more “generic” scheme in case you don’t like the MDARNG version.

Changelog:
RC5
- Corrected JAWS skin, using correct colors

RC4
- Added "JAWS" camo scheme
- Tweaked some textures and all aircraft have false canopies and added more detail as necessary
- Added adjustable countermeasures programming courtesy of geraldbolso1899

RC3
- Added Master Arm System (courtesy of John_Spartan)
- Added more detail to both skins, and tweaked other details as well.
- Requires 1.32 (to solve the texture mapping error recently found)

RC2
- Readjusted colors and darkened



Quelle: Bi-Foren
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ArmA3 - News » Combat Space Enhancement von Glowbal (v0..9.1 Alpha)
ArmA3 - News

Combat Space Enhancement von Glowbal (v0..9.1 Alpha)
26.10.2014 - 16:15 von Miller




Combat Space Enhancement von Glowbal (v0..9.1 Alpha)

***** Update *****


Glowbal veröffentlichte sein Combat Space Enhancement Addon in den Bi-Foren.

Combat Space Enhancement, auch kurz CSE, ist eine Modifikation für Arma 3 mit dem Ziel neue Features und Content in das Spiel zu integrieren und damit dem MILSIM und der allgemeinen Simulation in Arma 3 neue Möglichkeiten zu geben. CSE umfasst verschiedene Addons die schon zu Arma 2/ OA, released wurden oder an denen derzeit noch gearbeitet wird. Natürlich werden auch neue, Arma3 spezifische Addons mit CSE eingeführt. (Zitat Donny, ArmA2base.de)

Zitat

Combat Space Enhancement, auch kurz CSE, ist eine Modifikation für Arma 3 mit dem Ziel neue Features und Content in das Spiel zu integrieren und damit dem MILSIM und der allgemeinen Simulation in Arma 3 neue Möglichkeiten zu geben

CSE umfasst verschiedene Addons die schon zu Arma 2/ OA, released wurden oder an denen derzeit noch gearbeitet wird. Natürlich werden auch neue, Arma3 spezifische Addons mit CSE eingeführt.

Inhalt
CSE hat eine große Liste an neuen Features und innovativen Modifikationen für Arma3.
Einige sind schon fast fertig und müssen nur noch überprüft werden, andere sind noch nicht begonnen oder befinden sich mitten in ihrer Entwicklung.
- User Interaction Interface
- Combat Medical System
- Advanced Interaction Module 2
- Field Rations Module 2
- Logistics & Resupply module
- British Arms & Equipment pack (BAE)
- UAVs
- und mehr...

Changelog:
v0.9.1 alpha
- Improved: Adjustments to weapon resting
- Improved: Improvements for getBloodLoss
- Removed: Removed debug prints in fn_bloodConditions_CMS.sqf
- Fixed: Live Feeds and vehicles
- Fixed: request functions
- Added: icons for helmet camera and flight display.
- Added: assign medical vehicle module for CMS
- Fixed: Item classes. Can you properly pick up items.
- Fixed: issues with duplicate bodies staying put.
- Fixed: flashing and resetting of selected entry in lb (vehicle UI).
- fixed: CBA compatibility
- fixed: kill on unload unconscious bodies
- fixed: handledamage with fire (again)
- Changed: damage thresholds can now be determined on a unit basis
- Fixed: Name was set to nil when units would take damage.
- Improved: Rewrite of large parts of handleDamage CMS.
- Fixed: Usage of Medical items often was duplicated.
- Fixed: Can now assign Medical Vehicles in editor.
- Fixed: Not able to pick up Items
- Fixed: Dead units got 'unknown' name
- Fixed: unconscious units killed when unloaded from vehicle
- Fixed: Blood IV 250 ml / "cse_blood_iv_250" has a " sign in his name



Quelle: Bi-Foren
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ArmA3 - News » MP5 Pack von toadie2k (v1.0)
ArmA3 - News

MP5 Pack von toadie2k (v1.0)
26.10.2014 - 16:15 von Miller




MP5 Pack von toadie2k (v1.0)

toadie2k veröffentlichte sein MP5 Pack Addon in den Bi-Foren. Das Addon enthält 10 verschiedene MP5 Waffen.

Zitat

MP5 Pack
When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it's keep- the MP5.

Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it's been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it's parented design, but it's longstanding can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger's choice for it's ability to engage at ranges longer than 150m, but the MP5 more than holds it's own right up to the VERY margin of that line and slightly beyond withit's free-float barrel (only held back by the sheer limitations of the round).
In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you'd like it to.

In this pack you get 10 variations of the venerable SMG, from it's most basic as the MP5a2 to the most extravegant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same.








Download:
MP5 Pack

Benötigt:
ASDG Joint Rails
HLC_Core



Quelle: Bi-Foren
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ArmA3 - News » USS Iowa BB-61 von AusSnipe73 (v1.03)
ArmA3 - News

USS Iowa BB-61 von AusSnipe73 (v1.03)
26.10.2014 - 16:15 von Miller




USS Iowa BB-61 von AusSnipe73 (v1.03)

***** Update *****


AusSnipe73 veröffentlichte sein USS Iowa BB-61 Addon in den Bi-Foren. Das Addon enthält das legendäre Schlachtschiff der United States Navy aus dem Zweiten Weltkrieg, Koreakrieg und Vietnamkrieg. (Wikipedia )

Zitat

Welcome to the USS Iowa thread, this is the place for all discussion and feedback regarding my USS Iowa entry for the Make Arma Not War competition.

The USS Iowa (BB-61) was a US Navy battleship which saw service during WW2, Korea and the Gulf war. This addon features the ship as it was after its 1984 refit and recommissioning. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.

Features:
- Fully drivable with PhysX simulation
- 3x Working main turrets each armed with three 16 inch guns
- 6x Working secondary turrets each armed with two 5 inch guns
- 4x Working Phalanx CIWS turrets for protection from the air
- Can be used for artillery support
- Highly detailed bridge interior with working gauges
- Animated Propellers, Rudder and Radar
- Lights and Collision lights
- Custom Particle FX for main guns
- Detailed modelling throughout
- Listed under NATO > > Ships > > USS Iowa

Changelog:
v1.03
- Added gunner get in/out points
- Added passenger get in/out points
- Added artillery support to A and B turrets - Call it in via units 16,17 and 18
- Reduced ship armor
- Increased ammunition for main guns
- Increased velocity of 406mm AP shells
- Added custom explosion effects for 406mm HE shells





Download:
USS Iowa BB-61




Quelle: Bi-Foren
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ArmA3 - News » EricJ Weapons Pack von EricJ (RC44)
ArmA3 - News

EricJ Weapons Pack von EricJ (RC44)
26.10.2014 - 16:15 von Miller




EricJ Weapons Pack von EricJ (RC44)

***** Update *****


EricJ veröffentlichte sein EricJ Weapons Pack in den Bi-Foren. Das Addon enthält enthält verschiedene Waffen für ArmA3.

Zitat

I figure I may get back into weapon modding, porting,etc. but for now I got the Ultimax 100 into a workable format, Readme is included along with classnames, etc.

Weapons:
- Ultimax 100
- Ultimax 100 Short
- Ultimax Mk4
- SCAR-L Short
- SCAR-L Short Black
- SCAR-L
- SCAR-L Black
- SCAR-H
- SCAR-H Black
- SCAR-H Long barreled version
- SCAR-H with EGLM
- SCAR-L with EGLM
- M110 SASS
- SCAR-L w/AFG
- SCAR-H w/AFG
- SCAR 65 w/EGLM
- HK417 16” Barrel
- HK417 12” Barrel
- M24A1 Desert
- M107 Barret
- M24 Desert
- LRR Desert
- LRR Woodland
- L115A3 Desert
- L115A3 Woodland
- AKM
- M468
- L85A2 RIS
- M249

Changelog:
RC44
- Fixed "CfgWeapons" error when not using TMR Bipod PBO
- AK Tactical is coded right to have suppressed sounds when a suppressor is mounted.
- Fixed mounting issue with the M24 Desert/Woodland.
- Fixed Muzzle Flash for HK417s and AKM Tactical



Quelle: Bi-Foren
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ArmA3 - News » ASCZ A2 Map Fixes von EvroMalarkey (v1.3.1)
ArmA3 - News

ASCZ A2 Map Fixes von EvroMalarkey (v1.3.1)
26.10.2014 - 16:15 von Miller




ASCZ A2 Map Fixes von EvroMalarkey (v1.3.1)

***** Update *****

EvroMalarkey veröffentlichte sein ASCZ A2 Map Fixes Addon in den Bi-Foren. Das Addon enthält Configs, für Satelliten-Bilder im Editor-Menü und Ladebildschirm für bestimmte ArmA2 Landschften oder Inseln.

Zitat

Description:
These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Menu Intros and Grass for each map. If you want to use any of these configs with any of supported map, you will need to have AIA TP or AIA.

CHANGELOG:
v1.3.1
- fixed random roads in Caribou config
- 1 config removed due request by CWR team - CWR2 Islands - Everon, Malden, Kolgujev, Nogova
- 1 new config added - Everon, Malden, Kolgujev, Nogova



Quelle: Bi-Foren
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ArmA3 - News » F/A-18 X Black Wasp von Saul and John_Spartan (v0.9 Beta)
ArmA3 - News

F/A-18 X Black Wasp von Saul and John_Spartan (v0.9 Beta)
26.10.2014 - 16:15 von Miller




F/A-18 X Black Wasp von Saul and John_Spartan (v0.9 Beta)

John_Spartan veröffentlichte sein F/A-18 X Black Wasp Addon in den Bi-Foren. Das Addon enthält ein fiktives Multi-Role Kampfflugzeug basierend auf der F/A-18E Super Hornet.

Zitat

INTRODUCTION
The F/A-18X Black Wasp is a fictional twin-engine carrier-based multi-role fighter aircraft variant based on the Boing F/A-18E Advanced Super Hornet. The aircraft features many advanced technologies and systems including semi- stealth capability, conformal fuel tanks, and enclosed weapons pods.

PROLOGUE
This project started as an upgrade to our previous project the F/A-18 E/F Super Hornet. We wanted to rebuild the aircraft from our previous version and give it a look befitting of Arma 3. John and I joined in on the Make Arma not War contest to test what we can do and decided that we should push the limits even more with the F/A-18's and thus came the F/A-18X Black Wasp. We have many great ideas and features planned for this aircraft and much to do. No matter the outcome we will deliver the best addon that we can deliver to the community.

FEATURES
- Upgraded model based on the Boeing F/A-18E Advanced Super Hornet
- New first person cockpit [currently WIP]
- Improved flight model
- New animations for many items to include landing gear and canopy
- Upgraded Service Menu including Low and High profile configurations
- 150+ possible configurations including the new EWP and GBU-39D Small Diameter Bomb
- Updated and authentic missile box
- Master Modes for Navigation, Air to Air, Air to Ground and Dogfighting [WIP]
- Upgraded EGI [Embedded GPS/ INS] system for GPS guided ordinance
- Ejection sequence
- Splendid visual effects
- Afterburners
- Full customization of visual looks in players control [new concept WIP]
- New collision light system
- Carrier capability [will be compatible with upcoming USS FREEDOM]
- Reduced radar cross section for EWP loadouts



Quelle: Bi-Foren
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ArmA3 - News » A-164 Wipeout HUD Mod von geraldbolso189 (v1.4)
ArmA3 - News

A-164 Wipeout HUD Mod von geraldbolso189 (v1.4)
23.10.2014 - 08:00 von Miller




A-164 Wipeout HUD Mod von geraldbolso189 (v1.4)

***** Update *****

geraldbolso189 veröffentlichte sein A-164 Wipeout HUD Mod Addon in den Bi-Foren. Das Addon verändert und verbessert das A-164 HUD.

Zitat

Continuing with my strive to upgrade vanilla content here's a Wipeout HUD Mod.

What it does?
It changes the absolutely useless and cluttery HUD from the Vanilla Wipeout to a more easy-to-read HUD, removing all those hideous bars and tapes. I based it off the DCS: A-10c HUD. HUD includes everything noted on reference pictures. I also changed the field of view of the pilot so instruments are more readable.

v1.4 Changelog:
- Fixed TrackIr issues.
- Added Neophron HMD.
- Added Multiple Countermeasure release programs, carefully explained in the reference manual.
- Added Flare Mode and Flare counter display.

As always, reference the guide for all the info.

Enjoy!



Quelle: Bi-Foren
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